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#21 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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how can there be balance issues? according to hotrod, its just making invisible flares really. once you triger the flare (like you normally would) the disco ball goes in to affect for so long and it shuts off again.
purley cosmetic, but would still be cool to see. Adds variation to the game. |
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#22 | |
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#23 |
![]() Join Date: Jul 2008
Location: Moscow
Posts: 218
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i like flares , it looks cool when su-25 is going for the ground attack from the clouds droping flares all around the place =()
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#24 |
![]() Join Date: Nov 2007
Posts: 43
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Realism cant really be greater than gameplay unfortunately. PR can do a fairly good job making infantry combat somewhat realistic, however as for jets, choppers, and other heavy assets.... *good luck*. BF2 simply lacks too many things to make these things very realistic no matter what you do. Regardless in many situations the US's technology dominates so utterly, that most attempts at making a realistic and balanced conventional arms encounter would be silly at best.
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#25 | |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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Quote:
its just making invisible flares really. once you trigger the flare (like you normally would) the disco ball goes in to affect for so long and it shuts off again. purley cosmetic | |
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#26 | |
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Like HughJass said 2 times already, is purely a cosmetic/l33t feature. Its not realy complicated to make work, and its not like the real one jammin as long as the aircraft is runnin. I known we are dealing whit the BF2Engine and i known many things cannot been done, but this one is feasable. | |
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#27 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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well, the missil will still has a proximity fuse , so if the "flares" are near the helicopter , it will recive some damage too .
also , i wonder , if all the helis are equipied with that , how is that they still fall by SA7 fire in OIF? |
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| Tags |
| ball, disco, flare, replacing |
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