|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
![]() Join Date: Oct 2005
Posts: 260
|
The weapon should be less overall accurate than a m16 however when on full auto it should be more stable within a certain level. After all it weighs more than a m16 and should not kick as much.
So if we do some rambo hip shooting it should be more accurate. I mean you cant hit probably on 300 in real life but you would be able to hit something within 50m |
|
|
|
|
|
#22 |
![]() Join Date: Mar 2008
Location: Memphis, Tennesee
Posts: 313
|
Ahh unless I am on defense I only use the LMG in the huey
|
|
|
|
|
|
#23 |
|
PR Developer
![]() |
Recoil of undeployed has been worked through based off same caliber rifle recoil, so expect the mode being a lot more viable.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
|
|
|
|
|
|
#24 |
|
Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
|
Have in mind that the MG is pretty heavy, so it wont climb as much as a rifle
|
|
|
|
|
|
#25 |
![]() Join Date: Feb 2008
Posts: 2,239
|
I don't prone spam, 'cause I support my squad by laying behind them.
|
|
|
|
|
|
|
|
|
|
|
|
#26 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
|
i agree to this suggestion, a deployed mode was nice but the way they killed the accuracy for un deployed was bad. this is a 5.56mm weapon in which case the recoil should be no more than an m16
|
|
|
|
|
|
#27 |
![]() Join Date: Oct 2008
Posts: 78
|
|
|
|
|
|
|
#28 | |||
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
|
Quote:
Quote:
![]() Just to back it up some more, see how the guys in the background are using their PKMs. You wouldn't stand up holding your MG by the stock only looking down the sights like that would you? Gotta love that US soldier with his cheesy grin there don't you Quote:
So you move your mouse to do a quick 180 turn, your weapons weight etc will make you unstable, since soldiers are generally don't weigh 20 stone of pure muscle with weapon familiarity the SAS could only dream of. | |||
|
|
|
|
|
#29 |
![]() Join Date: Nov 2007
Posts: 450
|
In my humble opinion the SAW is kind of in a category of its own. The G3 machine gun is .308 caliber, the PKM is 7.62x54R. The M240G in the foreground of the pic AnRK posted is also .308 (7.62x51 NATO).
The SAW on the other hand is .223 (5.56 NATO) and is a much smaller round and weapon overall. I have personally hit a 200 yard target of a full silhouette body from a kneeling position with the SAW, and though uncomfortable is still doable. Standing takes a bit more work but since PR does not allow for stability from surrounding objects it could be better. They even have a CQB version of the SAW with some forces that integrates a smaller barrel length and a vertical foregrip instead of a bipod. The PKM is a monster to try to shoot from any unsupported position. If there were a way to let the SAW be more available and have the M240G, PKM and other 'heavier' MGs as a limited team kit, I would be all for it. |
|
|
|
|
|
#30 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
|
I don't think it's really fair for that to happen, but given the SAWs lighter ammo etc, it makes sense for it to have an edge over the others in CQB, although conversely it shouldn't be as good at range. Those are both probably in game already though.
The Chinese Type95-whatever variant it is also has pretty light ammo, using the same as the Type 95 itself, but it's always been pretty accurate and controllable compared to the others, just with the trade off of less power and much less ammo. |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| change, handling |
| Thread Tools | |
| Display Modes | |
|
|