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#1 |
![]() Join Date: Nov 2008
Posts: 42
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My proposal is simple, although I am not sure whether it's possible.
Change the purpose of field dressings to stop bleeding rather than healing. This means that if a player is bleeding, his bleed can be stopped by picking up a field dressing, but does not gain any health from this. (The med-pack still heals). Pro's: More realistic Prevents incredibly slow and annoying bleeding to death after first field dressing is used. Cons:1. Might not be workable (you'd know much more about this than me) 2. Insurgents lose healing capability from civilians 3.People using a field dressing near death when greyed may retain effects. Possible solution to problem: 2: Give insurgent civilians healing capacity from another object. Give insurgent soldiers field dressing equivalents to even healing capabilities. 3: Remove grey effect upon use of field dressing Remove effect of field dressing if 'greyed' I am not sure whether people would prefer this, or if it is workable. |
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#2 |
![]() Join Date: Jun 2007
Location: Tas
Posts: 602
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i think that most people would like this, i for one sure would. but i do think i heard that it can't be done.
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Make nukes, Not war
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling? [R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down |
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#3 |
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Retired PR Developer
![]() Join Date: Feb 2007
Posts: 1,113
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I highly doubt that it'd be realistic.
Having witness numerous puncture and knife wounds in my time, I can honestly tell you that it is extremely hard to complete stop the blood from gushing out with a single bandage or a gauze patch. Also, chances are the player is wounded in multiple places in game. |
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#4 |
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the only problem i see is that i think if a bandage stops your bleeding, theres not much incentive really to get healed up from a medic. lets face it the main reason you look for a medic is because your screen is going black and your coughing your brains out. we dont have energy meters anymore from vanilla, so really the only indication that you are seriously hurt is when you start going black/coughing etc. and i think people would choose medic kit even less if this was the case.
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known in-game as BOOMSNAPP
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#5 |
![]() Join Date: Nov 2008
Location: Dallas, Texas
Posts: 59
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Personally, i find the 'realism' of a field medic 'healing' a soldier on the battlefield rather dubious to begin with. I would much rather see this system implemented where a field dressing stops wound progression and there is no way to actually recover health(anyone familiar with America's army might recognize this).
Furthermore, you can then do away with this concept that only medics can heal you, and replace their class with something more useful. Every soldier is trained in stabilizing a soldier for medevac, and that's all you can realistically do in the middle of a firefight in less than 30 seconds. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. 7thID| Aranykai - 7thID.net To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " Honestly its not so much the weapon you have but how you use it that should matter." - [R-DEV]CAS_117" |
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#6 |
![]() Join Date: Aug 2007
Posts: 155
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The field dressing ain't supposed to perfectly heal you. It is only there for light wounds, if you are badly hurt you need a medic.
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#7 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Quote:
i agree with this suggestion, i was going to suggest it a while back but didn't cause figured it might not be possible. i don't think its 100% realistic but more realistic than current bandage system. | |
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#8 |
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Retired PR Developer
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yes.....and no
would be better if the rate of health loss was halved these aren't minor cuts we're dealing with here but afaik, there isn't a way to make the game understand this, as all it knows is the <75% or whatever it is = bleed. it will feel better when the deploy time for field dressings is decreased. |
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#9 |
![]() Join Date: Nov 2008
Posts: 15
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I'd also prefer, if there would be no healing at all and if the fielddressings would just stop the bleeding. When a Medic revives someone, he should have only 25% of his energy and not be able to sprint and jump anymore.
Maybe you could give the main base and fire bases a very slow healing capability, if the person is not bleeding. |
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#10 | |
![]() Join Date: Jul 2008
Location: Toronto
Posts: 406
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Quote:
By the time my solider fumbles around with the FD, I've been shot 10 more times, grenade blasted, tank shelled, run over, and then knifed for good measure....then the FD is available for use | |
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| changed, healing, system |
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