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#21 | |
![]() Join Date: Apr 2008
Location: Brisbane
Posts: 482
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Quote:
Even if the field dressing did stop the bleeding, medics would still be useful, especially when you get hit after using your dressing and start bleeding again. I personally prefer how it is currently tbh. BTW, good to see you on the forums 009. Exiled. | |
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How awesome is this weapon? Even the elevation knob and magazine have rails.
-[R-CON]nedlands1 ANd jesus christ is everyone quoting me in there sigs LOL -[R-DEV]coderedfox |
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#22 | |
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Retired PR Developer
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but, if you are moving towards a casualty, you can get the FD ready B4 you reach them <- hurrah instant 20% health, which makes the difference. | |
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#23 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Yeah despit the error, 1 field dressings does keep you alive a lot longer then not using it. You'll die either way but it does give a medic a good few seconds longer to get to you, and yourself a while to get in some decent cover so you don't have to run into the abyss of blackness to be healed which you'd have to do if you have to be revived instead.
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#24 | |
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Forum Moderator
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Quote:
-snip- If you have a problem with a moderators style, please discuss it with a moderator not with the public. Now informed discussion on the above topic anyone? Rhino states its not possible in the exact way I describe. Thoughts on a similar solution appreciated. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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Last edited by [R-MOD]Saobh; 04-17-2009 at 01:11 PM..
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| Tags |
| changed, healing, system |
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