|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
|
Retired PR Developer
![]() Join Date: Feb 2007
Posts: 1,113
|
^yeah in game, that's hella annoying.
Though people got to realize that it isn't easy to patch yourself up. |
|
|
|
|
|
#12 |
![]() Join Date: Jul 2008
Location: Toronto
Posts: 406
|
Oh ya doing the medical side of the work of the work must be difficult, but how long does it take to pull out a small medical pouch (it should be quick do to emergencies).
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#13 |
![]() Join Date: Jun 2008
Location: Norway
Posts: 877
|
|
|
Live by the sword, die by the sword...
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Ingame:G-LockCobra To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#14 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
|
|
|
|
|
|
|
#15 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
|
I thought bleeding was directly related to how much health you had? Kinda like knackered treads on a tank but without the randomisation? So if your above a certain percent then you don't bleed, if your below you do, so you can't stop the bleeding in any other way other then healing to above that level. I seem to remember someone saying that anyway, and I think this might even be a resuggestion to some extent, not sure. Would be awesome to have something like this, but I don't think it's doable from what I remember.
|
|
|
|
|
|
|
|
|
|
|
|
#16 |
![]() |
I was thinking this was a very good suggestion at first. But after reading this I realised that it's better if squads are forced to bring medic. With a stop-bleeding field dressing the medic's role would be reduced quite much.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#17 | |
![]() Join Date: Jul 2008
Location: Toronto
Posts: 406
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#18 |
|
Retired PR Developer
![]() |
iirc correctly, doing so bugged the main medic bag, but don't quote me on that (same reason the shovel doesnt work with the medic kit)
|
|
|
|
|
|
#19 |
![]() Join Date: Jul 2008
Location: Toronto
Posts: 406
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#20 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
|
i dont get the point of the medic having field dressings anymore... They take so darn long to deploy that by the time you've thrown em all out people are already celebrating a new millennium.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| changed, healing, system |
| Thread Tools | |
| Display Modes | |
|
|