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Old 11-14-2008, 01:51 PM   #11
PRC_Heavy_Z
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Default Re: Changed healing system

^yeah in game, that's hella annoying.

Though people got to realize that it isn't easy to patch yourself up.
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Old 11-14-2008, 02:34 PM   #12
Dude388

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Default Re: Changed healing system

Quote:
Originally Posted by [R-CON]PRC_Heavy_Z View Post
^yeah in game, that's hella annoying.

Though people got to realize that it isn't easy to patch yourself up.
Oh ya doing the medical side of the work of the work must be difficult, but how long does it take to pull out a small medical pouch (it should be quick do to emergencies).


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Old 11-14-2008, 02:58 PM   #13
jbgeezer

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Default Re: Changed healing system

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Originally Posted by Dude388 View Post
Thank god for this!

By the time my solider fumbles around with the FD, I've been shot 10 more times, grenade blasted, tank shelled, run over, and then knifed for good measure....then the FD is available for use .

LMAO! The same happens to me

Live by the sword, die by the sword...

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Ingame:G-LockCobra

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Old 11-14-2008, 03:00 PM   #14
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Default Re: Changed healing system

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Originally Posted by Dude388 View Post
Oh ya doing the medical side of the work of the work must be difficult, but how long does it take to pull out a small medical pouch (it should be quick do to emergencies).
how long dose it take to apply it ? cause thats what the animation is there for.
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Old 11-14-2008, 03:18 PM   #15
AnRK
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Default Re: Changed healing system

I thought bleeding was directly related to how much health you had? Kinda like knackered treads on a tank but without the randomisation? So if your above a certain percent then you don't bleed, if your below you do, so you can't stop the bleeding in any other way other then healing to above that level. I seem to remember someone saying that anyway, and I think this might even be a resuggestion to some extent, not sure. Would be awesome to have something like this, but I don't think it's doable from what I remember.
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Old 11-14-2008, 03:30 PM   #16
Japub

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Default Re: Changed healing system

Quote:
Originally Posted by Snowno View Post
The field dressing ain't supposed to perfectly heal you. It is only there for light wounds, if you are badly hurt you need a medic.
I was thinking this was a very good suggestion at first. But after reading this I realised that it's better if squads are forced to bring medic. With a stop-bleeding field dressing the medic's role would be reduced quite much.


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Old 11-14-2008, 03:34 PM   #17
Dude388

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Default Re: Changed healing system

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Originally Posted by gazzthompson View Post
how long dose it take to apply it ? cause thats what the animation is there for.
I'm in no way shape or form capable of coding at this time (a little to confusing for me), but is it not possible to code the dressing to not give instant 20HP, but over a period of 3 seconds? While this does not completely portray the steps needed to use the FD in reality (takes much longer), it would allow a shorter equip time and once they stand on the FD it would heal. Thus not causing you to loose too much HP while you wait to equip, losing HP at that time...after falling from a 5 foot drop.


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Old 11-14-2008, 04:51 PM   #18
Rudd
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Default Re: Changed healing system

iirc correctly, doing so bugged the main medic bag, but don't quote me on that (same reason the shovel doesnt work with the medic kit)
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Old 11-14-2008, 05:14 PM   #19
Dude388

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Default Re: Changed healing system

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Originally Posted by Dr2B Rudd View Post
iirc correctly, doing so bugged the main medic bag, but don't quote me on that (same reason the shovel doesnt work with the medic kit)
Too late!

P.S. Thanks for the info.


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Old 11-14-2008, 05:48 PM   #20
markonymous

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Default Re: Changed healing system

i dont get the point of the medic having field dressings anymore... They take so darn long to deploy that by the time you've thrown em all out people are already celebrating a new millennium.


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