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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
![]() Join Date: Nov 2008
Posts: 500
Location: Vancouver, BC
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I was thinking about a new map that would focus in on Flight and close quarter tank/APC and Infantry fire fights. It would have a 'New York' style skyline. It could be used for almost anygame mode if it's planed proporly. Each side would get an Airfield, and their factions most High speed fighters/bombers. Some buildings could have the Helipad symbol on the roof for Sniper points or Transport chopper spawns. Tanks and APC's would be numorous, and most buildings would have the lower 2 levels access-able.
I personally think this would be amaizingly fun, and have plenty of squad work present. |
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#2 |
![]() Join Date: Apr 2008
Posts: 554
Location: V?sterg?tland
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Yes, because flying jets between tall skyscraper buildings is a very good idea? And so is having tanks in urban environments (and so is snipers in jet/tank maps)?
Tbh I don't like this idea at all |
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#3 |
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Retired PR Developer
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Model some skyscrapers, download the editor, plan it, and make it
That being said, sure it sounds good but in the end its just one [or two] users wish until someone goes and makes it a reality. Go for it! |
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#4 |
![]() Join Date: Mar 2007
Posts: 3,247
Location: Lowell MA USA
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Ill pass, you will have more fun base jumping off the buildings then fighting the opposition.
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#5 | |
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Retired PR Developer
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The problem OP is that there are only like, two tall statics in vBF2, the TV tower and the hotel, and aside from that, youd need all new content, especially for a skyscraper city like you want :\ Though I agree it would be amazing to fight on the around the Yamanote-sen throughout Tokyo while helos and jets pound the ground from in between skyscrapers :P | |
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#6 | |
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Retired PR Developer
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#7 | |
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Registered User
![]() Join Date: Apr 2007
Posts: 5,187
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Quote:
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#8 |
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Retired PR Developer
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Cyberzombie new map statics are always welcome and modelling and texturing a simple square like building would be a good place to start. However, be warned at a lot of buildings look very simple but end up requiring more detail than you think to look believable. About the only thing that can be modelled with a simple box is an all glass skyscraper.
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#9 |
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Registered User
![]() Join Date: Apr 2007
Posts: 5,187
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Thanks for the tip. I agree. A building becomes real with some nice details on it and around it. But I still guess that making a building static is easier than modeling a tank or weapon? I hope we get to learn 3dsmax so I can finaly do something for this mod.
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#10 |
![]() Join Date: Jan 2008
Posts: 3,386
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because i cant model, i drew loads of sketches of buildings while at work over the summer, emphecising the insides for room clearing. (Resort Hotel, damaged hosiptal, Business block with roof helipad. I even thought with Rhin0's idea for baracuda using the switches on the doors, i could even encorperate an elevator system. But soldiers mostly take the stairs
The architecture of whatever static you decide to make needs to match the rest of the stuff. (chinese temple in new york, then it would be san francisco ^_^ ) |
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| Tags |
| aircraft, infantry, map, next update, suggestion, update, urban |
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