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Old 11-01-2008, 12:26 AM   #51
[R-DEV]Eddie Baker
PR Military Advisor
Default Re: Proximity for AA cannon rounds?

Quote:
Originally Posted by Waaah_Wah View Post
This is Wikipedia, but meh:
Wikipedia is correct in this instance; the A670 fuses are impact only with a self-destruct in 9-14 seconds if they do not impact.
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Old 11-01-2008, 11:53 AM   #52
Cassius

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Default Re: Proximity for AA cannon rounds?

Arent AA rounds supposed to detonate in proxmity anyway ?

Quote:
Originally Posted by Engineer View Post
Another thing is the rounds self-destructing, I'd love to create flak fire..
Flak is short for Flug abwehr Kanone, so basically its just German for AA gun.

|TG|cap_Kilgore

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Old 11-01-2008, 05:31 PM   #53
[R-DEV]Eddie Baker
PR Military Advisor
Default Re: Proximity for AA cannon rounds?

Quote:
Originally Posted by Cassius View Post
Arent AA rounds supposed to detonate in proxmity anyway ?
The ones in game, no.
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Old 11-01-2008, 06:16 PM   #54
CAS_117
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Default Re: Proximity for AA cannon rounds?

I'm not sure but I seem to remember certain shells that were fused to explode at a certain time depending on the range of the target. Can't remember the type.
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Old 11-01-2008, 07:32 PM   #55
Waaah_Wah
Banned
Default Re: Proximity for AA cannon rounds?

Quote:
Originally Posted by [R-DEV]CAS_117 View Post
I'm not sure but I seem to remember certain shells that were fused to explode at a certain time depending on the range of the target. Can't remember the type.
IRL or in PR?
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Old 11-01-2008, 07:35 PM   #56
CAS_117
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Default Re: Proximity for AA cannon rounds?

Reality.
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Old 11-01-2008, 07:42 PM   #57
Waaah_Wah
Banned
Default Re: Proximity for AA cannon rounds?

Arent most (flak) AA cannons made like that IRL?
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Old 11-01-2008, 08:43 PM   #58
[R-DEV]77SiCaRiO77
PR Artwork Team

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Default Re: Proximity for AA cannon rounds?

well, i remember that the rounds in the shilka exploted at a certain distance , but im not sure if they where proximity fuse .
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