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#31 |
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#32 | |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
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#33 | |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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I have a few ideas for dealing with the blast radius issue. It would entail using a directional blast and a slightly larger fuze. At a long distance the cone will be bigger (could be 10-20m), but hitting a flat surface such as ground or a building, the cone will be small. I think.
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#34 |
![]() Join Date: Jul 2008
Posts: 965
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I <3 this thread.
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#35 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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thread title changed from :
fuse for AA cannon rounds to Proximity for AA cannon rounds Fuse would be a set time to explode as a proximity would be exploding near an object. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#36 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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wait what? how does it take any skills to zoom in and fire? in took out an A10 3 times in one round cause of that zoom. lol of course he kept flying by me so thatw as also his fault. i just find it unrealistic that your camera zoom affects how many targets your radar can pick up.
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#37 | |
![]() Join Date: Jul 2008
Posts: 965
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#38 | |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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on another note, i do agree the AAA should be made more deadly to planes. and of course more skill oriented then it is lagg or "how many flares he's got?" oriented. i mean realisticly if you're flying that low you're pretty much screwed to begin with if there was an AAA threat | |
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#39 | |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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#40 | |
![]() Join Date: Jul 2008
Posts: 965
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AAA has always been a favourite role of mine. | |
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| Tags |
| cannon, fuse, proximity, rounds |
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