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#21 | |
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PR Operations Management
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#22 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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:O
Awesome! Mobility! |
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#23 | |
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PR:BF2 Developer
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Another thing is that the only way to shoot down jets with the Tunguska is if they fly low and away/towards you. I fired at friendly A10s and such on Training (where TK is off, mind you) with the US team's Tunguska and even though I tried leading and such, very little of the rounds would impact the jet, I could usually tell from the explosions on the side of the aircraft if it was a hit. Perhaps speeding up the velocity of bullets could fix the whole not being able to shoot down air assets due hitboxes, but that kinda takes the realism factor away and turns Tunguska's into laser cannons | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#24 | |||
![]() Join Date: Jun 2008
Posts: 479
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Iw allways found BFV zsu to be the meanest of all antiairs
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#25 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#26 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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I doubt that they will condense it to one seat. If they did, it would be something like the gunner seat of attack helicopters (cockpit view, FLIR), but the problem with that is the player model stays in the same spot. On the Avenger HMMWV, the gunner seat is in the turret.
I'm down for a 3rd seat. I don't see why not. It could be a spot for an engi for a 2xTank+AA squad. I'm actually worried about balance. The M2, in game, seems to have a fairly slow rate of fire. Not fast enough to be suitable for an AA. Also, the Tungusta has it's beastly cannons, which are incredibly effective against infantry, much more so than the Bradley or a M2. |
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#27 |
![]() Join Date: Mar 2008
Location: Toronto
Posts: 339
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3 available seats. One driver and one gunner who operates the vehicle. While the 3rd person just sits there. The gunner can operate the AA missiles or the 50 cal CROWS machinegun on top, so it would be like a Stryker with AA missiles...i think lmao, but hey, it makes sense
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#28 | |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#29 | |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#30 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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this is brobably a good idea, i've personaly never had any problems with it myself, i just ahd to lead the plane quite significantly.
Missiles, theres a way around the flare problem, This may or may not be fixed later on, but if you zoom in so then the plane takes up most of your screen and with the tail just off screen, then when he deploys the flares, they dont stay onscreen long enough to affect your lock |
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| cannon, fuse, proximity, rounds |
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