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#11 | |
![]() Join Date: Aug 2008
Location: West Chester, PA
Posts: 338
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Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe
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#12 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#13 | |||||||
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Dont the AA missiles already have an insane blast radius? Btw, it should rape APCs. Loads and loads of 30mm shells flying at pretty high velosity should give APCs some major trouble.
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There is a reason that is can aim to -10 degrees with its cannons IRL | |||||||
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#14 |
![]() Join Date: Jun 2007
Posts: 3,941
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#15 | |
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PR Operations Management
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Also, by the material tweaking I just meant to the point where it's not insta-kill. That's what it would be with no material tweaks. You'd probably take out tanks in a second or two. WRT AA missile explosion radius', yeah they are. There's also other ways we can improve their effectiveness without resorting to increasing the blast radius. So don't worry, it probably won't come to that. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#16 |
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People rely too much on missiles when using the AAV, and changing the cannon rounds to have a fuse is not going to make them use the guns anymore than people are now, in my experience only the missiles are used against aircraft and the gun is used on things such as infantry and APC's...
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#17 | |
![]() Join Date: Jun 2007
Posts: 3,941
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You can“t mod the players... | |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#18 | |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Heh, 80 rounds a second.. Hoho, thats gonna be fun. One last question, wont this be a bit laggy? From what i understand shrapnel in grenades wasnt possible because 100s of small projectiles would apparently cause lots of lag. Wont this kinda be the same? | |
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#19 |
![]() Join Date: Jan 2008
Posts: 2,840
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but i'v killed loads of jets with tanguskas. Every AAA has it's strengths and weaknesses. you just have to use them enough to discover them i guess -_-
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#20 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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What is the Linebacker's strength? It's mobility and AA missile capability are pretty much identical to the Tunguska, but it's main gun is laughable in comparison (as it should be). Apparently it should be able to carry a small load of troops, but that isn't depicted in game.
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| Tags |
| cannon, fuse, proximity, rounds |
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