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Old 10-19-2008, 09:17 PM   #11
Fluffywuffy

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Default Re: Modifications to the build system

LAL I asked that question. Im famous.


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[DM]AirborneLegs or hellatom ingame
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Old 10-20-2008, 12:05 AM   #12
Bringerof_D
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Default Re: Modifications to the build system

Quote:
Originally Posted by Solid Knight View Post
Like people running around with sandbags and dropping it on enemy positions?

Speaking of that, is there a good reason why assets explode killing people when they deploy?
you try taking 15 filled sand bags to the back of the ehad, see how you fair
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Old 10-20-2008, 02:00 AM   #13
Maniac302

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Default Re: Modifications to the build system

Quote:
Originally Posted by Mora View Post
Well the main problem is that its server side, so whenever you want to place a object other players will you see you with that object flying around finding a good spot.

And also you can use it as a cover just point it at the enemy and it wont be able to hit you.

So i dont see this happing.
Yeah, but I said Blueprint. It's a series of white lines depicting where it will be, and only the one building it can see it. It's not going to stop any bullets.
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Old 10-20-2008, 03:46 AM   #14
Psyko
Default Re: Modifications to the build system

Yea i was thinking, a white outline on the ground to who where it will be placed, or an automated movemarker showing the center of the object.


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Thanks for all the hard work PR team!
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Old 10-20-2008, 02:00 PM   #15
HELPME7
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Default Re: Modifications to the build system

Quote:
Originally Posted by LtSoucy View Post
Good idea but as a SL i would rather just place, build, move and not stay and decide which way each building turns.



Sandbox mod has it.
SANDBOX WONT HELP! The object are transparent and can be put ANYWHERE! IN ANYTHING! AND ON EVERY ELEVATION! Take a look at the Quake Wars method. They do the same thing but there are different places where you can't construct. If you can find a way to do this on BF2 Editor without being able to put it anywhere, my hat will be tipped off to you!
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