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#21 |
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
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When I say "looking the same way" Im talking about direction of travel, if you're all moving as a unit towards a common goal then 2o'clock should be just as effective as the compass
I am a masochist though who likes to play with renderer.drawhud 0 sometimes though :P |
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#22 |
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Retired PR Developer
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its ok, thread is only been dead a month
just wanted to add that the clock system as stated by Cain or just removal of the the degree numbers for infantry (but still avaliable in vehicles) would be great. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#23 | |
![]() Join Date: Jul 2008
Location: Toronto
Posts: 406
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Quote:
But removing the compass completely from infantry might make newer player's a bit unhappy. When I first started Project Reality, I understood that engaging targets would be much harder than in vBF2 with the lack of enemy blips on the map/mini map. However the compass did in fact help by allowing me the few seconds to tell a squad mate where enemy fire was coming from. Also, since there are no hand gestures animations from players in-game (at least none I've seen) you can't just point in the direction you want someone to face or shoot without telling them a general compass direction. With time and experience comes the ability to quickly fire off directions without a compass. But for now I think we should keep it, for the new player's sake. | |
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#24 |
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Retired PR Developer
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its just odd as infantry, "enemy infantry bearing 125"
better to say, right, left, 4 o'clock, or North or whatever than such precise numerical numbers edit - Wtf, I said "numerical numbers" wtf does that mean :S |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#25 |
![]() Join Date: Jul 2008
Location: Toronto
Posts: 406
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#26 | |
![]() Join Date: Jun 2008
Posts: 479
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Quote:
This is like saying "I like to play without shader effects to get more killzor", how low. | |
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#27 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#28 |
![]() Join Date: Dec 2006
Location: Kernow, but now mostly London.
Posts: 1,164
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#29 |
![]() Join Date: Jun 2008
Posts: 479
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Why would I be joking if someone claims here that he's using a well known problem with render engine to his advantage?
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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| compass, markers, temporary |
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