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#1 |
![]() Join Date: Sep 2008
Posts: 54
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Would it be possible to add a wind element to the game? It would be much more realistic because then soldiers would have to compensate for long-range shots and move their cross hairs accordingly. You could also add sandstorm animations that could wound the player if they enter it. Please add onto the idea.
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#2 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California, SF Bay Area
Posts: 3,574
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I dont think this is possible with the bf2 engine. But I could be wrong.
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#3 |
![]() Join Date: Oct 2007
Location: San Antonio, TX
Posts: 1,038
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I think with higher graphics settings, smoke can be effected by large vehicle movement. Not sure if it's wind, but it could serve as an environmental effect. But modifying a player's deviation with this wind seems impossible.
On desert maps like Ejod, there are mini sandstorm clouds about the size of a player. They don't wound the player, but they're nice eye candy. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Yay PR! |
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#4 |
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Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,775
Blog Entries: 7
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Wind as far as dirt clouds, clouds, smoke are all apart of the particle system. This in no way is related to the physics in the game. Visual element only.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#5 |
![]() Join Date: Sep 2008
Posts: 54
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but could wind still be implemented?
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#6 |
![]() Join Date: May 2007
Location: Wilkes-Barre, PA
Posts: 130
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no.
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#7 |
![]() Join Date: Aug 2007
Location: calgary,ab,canada
Posts: 981
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Even if it was possible to add wind, with project reality's current ballistics wind would have no time to effect bullets as they are currently traveling about 1km/sec.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
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#8 |
![]() Join Date: Aug 2007
Location: Michigan
Posts: 324
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Only engine I know of now that takes wind into effect is the Crysis engine, with their tornadoes. there may have been ones before but that's all i know of now. It would be cool to add the wind effect, but it would be too random, you can't have a constant wind blowing, or have it only in one spot. Me being a weather nut, would have a fit over all that junk :P It would be cool to see smoke moving and stuff, but that would be part of the particle systems. Good idea though.
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#9 |
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Forum Moderator
![]() Join Date: May 2006
Location: Canberra, ACT
Posts: 6,500
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Closed for resuggestion and/or hard codedness.
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. El_Vikingo: Bob_Marley, the level 70 pimp, will satisfy your needs. [R-DEV]Chuc on how to aviod brutal repression in the suggestion forum - Well seeing as you took the initiative and produced the necessary art assets, this idea may be realised after all To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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