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Old 10-07-2008, 06:42 PM   #1
Default Wind

Would it be possible to add a wind element to the game? It would be much more realistic because then soldiers would have to compensate for long-range shots and move their cross hairs accordingly. You could also add sandstorm animations that could wound the player if they enter it. Please add onto the idea.
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Old 10-07-2008, 06:43 PM   #2
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Default Re: Wind

I dont think this is possible with the bf2 engine. But I could be wrong.


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Old 10-07-2008, 06:46 PM   #3

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Default Re: Wind

I think with higher graphics settings, smoke can be effected by large vehicle movement. Not sure if it's wind, but it could serve as an environmental effect. But modifying a player's deviation with this wind seems impossible.

On desert maps like Ejod, there are mini sandstorm clouds about the size of a player. They don't wound the player, but they're nice eye candy.


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Old 10-07-2008, 07:10 PM   #4
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Default Re: Wind

Wind as far as dirt clouds, clouds, smoke are all apart of the particle system. This in no way is related to the physics in the game. Visual element only.



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Old 10-07-2008, 08:20 PM   #5
Default Re: Wind

but could wind still be implemented?
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Old 10-07-2008, 08:27 PM   #6

ReapersWarrior's Avatar
Default Re: Wind

no.
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Old 10-07-2008, 08:40 PM   #7

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Default Re: Wind

Even if it was possible to add wind, with project reality's current ballistics wind would have no time to effect bullets as they are currently traveling about 1km/sec.


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Old 10-07-2008, 09:15 PM   #8

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Default Re: Wind

Only engine I know of now that takes wind into effect is the Crysis engine, with their tornadoes. there may have been ones before but that's all i know of now. It would be cool to add the wind effect, but it would be too random, you can't have a constant wind blowing, or have it only in one spot. Me being a weather nut, would have a fit over all that junk :P It would be cool to see smoke moving and stuff, but that would be part of the particle systems. Good idea though.


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Old 10-07-2008, 10:38 PM   #9
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Default Re: Wind

Closed for resuggestion and/or hard codedness.

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