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#1 |
![]() Join Date: Sep 2008
Posts: 54
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Would it be possible to add a wind element to the game? It would be much more realistic because then soldiers would have to compensate for long-range shots and move their cross hairs accordingly. You could also add sandstorm animations that could wound the player if they enter it. Please add onto the idea.
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#2 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California
Posts: 4,754
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I dont think this is possible with the bf2 engine. But I could be wrong.
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#3 |
![]() Join Date: Oct 2007
Location: San Antonio, TX
Posts: 1,038
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I think with higher graphics settings, smoke can be effected by large vehicle movement. Not sure if it's wind, but it could serve as an environmental effect. But modifying a player's deviation with this wind seems impossible.
On desert maps like Ejod, there are mini sandstorm clouds about the size of a player. They don't wound the player, but they're nice eye candy. |
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#4 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Wind as far as dirt clouds, clouds, smoke are all apart of the particle system. This in no way is related to the physics in the game. Visual element only.
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#5 |
![]() Join Date: Sep 2008
Posts: 54
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but could wind still be implemented?
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#6 |
![]() Join Date: May 2007
Location: Wilkes-Barre, PA
Posts: 152
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no.
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#7 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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Even if it was possible to add wind, with project reality's current ballistics wind would have no time to effect bullets as they are currently traveling about 1km/sec.
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#8 |
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Only engine I know of now that takes wind into effect is the Crysis engine, with their tornadoes. there may have been ones before but that's all i know of now. It would be cool to add the wind effect, but it would be too random, you can't have a constant wind blowing, or have it only in one spot. Me being a weather nut, would have a fit over all that junk :P It would be cool to see smoke moving and stuff, but that would be part of the particle systems. Good idea though.
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"$10 says Goldie was sampling engine sounds, and Wilkinson was in the bathroom recording a sink."
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#9 |
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Forum Moderator
![]() Join Date: May 2006
Location: Essex, UK
Posts: 7,402
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Closed for resuggestion and/or hard codedness.
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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