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Old 10-06-2008, 09:58 AM   #31
~XHW~Flamestorm

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Default Re: Taking buildings instead of bulding bunkers

but you should need supplie crates to build it up or the supplytruck otherwise it would be a bit unrealistic


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Old 10-06-2008, 10:02 AM   #32
[R-DEV]Deer
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Default Re: Taking buildings instead of bulding bunkers

Quote:
Originally Posted by Tirak View Post
Can these flags be open and not subject to the AAS Order of Battle?
Not that i know, but thats why i said it could work on insurgency game mode, where flags are not being used really.
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Old 10-06-2008, 07:16 PM   #33
mrnothing

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Default Re: Taking buildings instead of bulding bunkers

The problem with having a flag is that its really noticeable and can be seen by the enemy. You wanna be able to take up a building as cover to use for what ever reason you need it, but not to blow your cover so the enemy doesn't know where you are. Even though i wrote a flag should determine the building, i like the idea more of a radio on a big back pack - almost like a communications guy. The problem is that they would need to make a model for that and somebody would have to carry it around and drop it off at a building they would use.

@XHW~Flamestorm
the fire base isn't permanent - its a temporary fire base for temporary use only. The temporary fire base main use it to be used to re-supply, re plan and then to go back on your main mission within a very limited time. and since its temporary, building anything wouldn't be required since your already in a fortified building. People mentioned that bots and LMG and sandbags should be spawned or made when you get a building. A LMG isn't required because your only using the building to get supplies and go back to your mission + you don't wanna leave a operation LMG in the enemy hands if they somehow stumble across it. Sand bags aren't needed cause again, building is for temporary use and your not going to be fortifying a already fortified building
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