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#21 |
![]() Join Date: Jun 2008
Posts: 814
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Ammo's important and I really like having binoculars and I'm sure there are others that do as well.
As far as the zoom goes: Hip - 1x zoom Shoulder - 1x zoom Scope - Whatever the scope's zoom is |
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#22 | |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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#23 |
![]() Join Date: Jun 2008
Posts: 814
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Depressing. Now what?
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#24 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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Ditch the Optics Rifleman Binocs and give them a "second" weapon to represent shouldered, rifle is raised a little, so you're looking almost down the barrel along the side, and you go more slowly. Scope in while in the second mode is much shorter than in the standard from the hip mode.
To be honest, while the Binos give you a higher zoom, this in my opinion would trump that zoom, and you've got a scope anyway. |
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#25 |
![]() Join Date: Jun 2008
Posts: 814
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That's true. Also this way scoped rifleman's not Superman because he'll need the help of others who have binoculars.
That sounds like a fair trade to me, so we're back to Plan A. |
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#26 |
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I proposed something like that ages ago.
Knife ETool Rifle Ammo Smoke Frag Bino 1st Aid That are only eight slots. I always thought there are nine available slots? EDIT: Checked the Guide: The Officer has NINE slots, number nine being the signal grenade. So, am I missing something here? |
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#27 | |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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#28 |
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#29 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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Not invalid argument, every community mod needs to make provisions for an Airborne version of the kit. Hence the German Community Mod design plan that eliminates Binos from the Ammo Rifleman kit when used in Airborne configuration.
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#30 |
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Well, simple. The airborne version of the Rifleman would be the "Unscoped" Rifleman with only one Rifle slot. Paratroops are shock troopers, they go quickly into CQB, no need for scopes there.
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