project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 10-01-2008, 03:02 PM   #21
EOD_Security-2252

EOD_Security-2252's Avatar
Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

Ammo's important and I really like having binoculars and I'm sure there are others that do as well.
As far as the zoom goes:
Hip - 1x zoom
Shoulder - 1x zoom
Scope - Whatever the scope's zoom is


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Informally retired modder - Projects:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
,PSC Faction
EOD_Security-2252 is offline Reply With Quote
Old 10-01-2008, 07:55 PM   #22
Tirak

Tirak's Avatar
Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

Quote:
I'm afraid not, as afaik you can't specify a single lod mesh at a particular level of zoom, ie. its either scope lod mesh for both stages of zoom, or none.
As said by Chuc.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Tirak is offline Reply With Quote
Old 10-01-2008, 08:05 PM   #23
EOD_Security-2252

EOD_Security-2252's Avatar
Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

Depressing. Now what?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Informally retired modder - Projects:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
,PSC Faction
EOD_Security-2252 is offline Reply With Quote
Old 10-01-2008, 08:10 PM   #24
Tirak

Tirak's Avatar
Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

Ditch the Optics Rifleman Binocs and give them a "second" weapon to represent shouldered, rifle is raised a little, so you're looking almost down the barrel along the side, and you go more slowly. Scope in while in the second mode is much shorter than in the standard from the hip mode.

To be honest, while the Binos give you a higher zoom, this in my opinion would trump that zoom, and you've got a scope anyway.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Tirak is offline Reply With Quote
Old 10-01-2008, 08:23 PM   #25
EOD_Security-2252

EOD_Security-2252's Avatar
Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

That's true. Also this way scoped rifleman's not Superman because he'll need the help of others who have binoculars.
That sounds like a fair trade to me, so we're back to Plan A.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Informally retired modder - Projects:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
,PSC Faction
EOD_Security-2252 is offline Reply With Quote
Old 10-01-2008, 09:00 PM   #26
Salah ad Din

Salah ad Din's Avatar
Send a message via ICQ to Salah ad Din Send a message via AIM to Salah ad Din Send a message via MSN to Salah ad Din Send a message via Skype™ to Salah ad Din
Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

I proposed something like that ages ago.

Knife
ETool
Rifle
Ammo
Smoke
Frag
Bino
1st Aid

That are only eight slots. I always thought there are nine available slots?

EDIT: Checked the Guide: The Officer has NINE slots, number nine being the signal grenade. So, am I missing something here?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Salah ad Din is offline Reply With Quote
Old 10-01-2008, 09:02 PM   #27
Tirak

Tirak's Avatar
Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

Quote:
Originally Posted by Salah ad Din View Post
I proposed something like that ages ago.

Knife
ETool
Rifle
Ammo
Smoke
Frag
Bino
1st Aid

That are only eight slots. I always thought there are nine available slots?

EDIT: Checked the Guide: The Officer has NINE slots, number nine being the signal grenade. So, am I missing something here?
9th slot needs to remain open for parachute on Airborne kits.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Tirak is offline Reply With Quote
Old 10-01-2008, 09:05 PM   #28
Salah ad Din

Salah ad Din's Avatar
Send a message via ICQ to Salah ad Din Send a message via AIM to Salah ad Din Send a message via MSN to Salah ad Din Send a message via Skype™ to Salah ad Din
Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

Quote:
Originally Posted by Tirak View Post
9th slot needs to remain open for parachute on Airborne kits.
ERROR: Invalid argument. Retry? Ignore? Cancel?

(If that was true, airborne squads (what map are we talking about anyway?) could not have Squadleaders. Anyway, don't tell me Paras get scopes)


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Salah ad Din is offline Reply With Quote
Old 10-01-2008, 09:07 PM   #29
Tirak

Tirak's Avatar
Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

Quote:
Originally Posted by Salah ad Din View Post
ERROR: Invalid argument. Retry? Ignore? Cancel?

(If that was true, airborne squads (what map are we talking about anyway?) could not have Squadleaders. Anyway, don't tell me Paras get scopes)
Not invalid argument, every community mod needs to make provisions for an Airborne version of the kit. Hence the German Community Mod design plan that eliminates Binos from the Ammo Rifleman kit when used in Airborne configuration.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Tirak is offline Reply With Quote
Old 10-01-2008, 09:10 PM   #30
Salah ad Din

Salah ad Din's Avatar
Send a message via ICQ to Salah ad Din Send a message via AIM to Salah ad Din Send a message via MSN to Salah ad Din Send a message via Skype™ to Salah ad Din
Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

Well, simple. The airborne version of the Rifleman would be the "Unscoped" Rifleman with only one Rifle slot. Paratroops are shock troopers, they go quickly into CQB, no need for scopes there.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Salah ad Din is offline Reply With Quote
Reply


Tags
hip or shoulder, modes, partial, sight, weapon
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 11:51 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.