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Old 09-30-2008, 04:28 PM   #11
EOD_Security-2252

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Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

Actually, I'm pretty sure that would work Rudd. I totally forgot about that, but it should totally work. Also that solves the problem of multiple spots, and it actually is more realistic because then the shoulder-view is actually a mid view that an individual would engage in when he was debating scoping in or not.
Personally, I support the current scope in times from hip position because when I put a rifle up to my shoulder it takes me about that much time to get settled. Obviously I'm just a civilian, I'm just at the gun range wasting my time and I'm not getting shot at, but you get the idea.


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Old 09-30-2008, 04:31 PM   #12
Smegburt_funkledink
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Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

Quote:
Originally Posted by Dr2B Rudd View Post
Is there no way of using the sniper type 2 zoom layers to have hip, ready, scope?
I hope so, this sounds mint! Can't believe that didn't cross my mind.

What you sayin' Chuck?


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Old 10-01-2008, 12:17 AM   #13
Alan

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Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

Well, if the first click set the rifle ready -and you could fire reasonably accurately from there...And the next click went to your scope...that doesn't sound like a massive impossiblity in the BF2 engine. It would effectively be two zoom levels, yes? But either way I like this idea -the number of times I've encountered someone in CQC and ended up looking at the molecular composition of the wall behind him...meh.

And that means we could just about give every class scopes (to the point of being realistic). Although that's just a thought.
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Old 10-01-2008, 04:43 AM   #14
Smegburt_funkledink
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Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

I PM'd [R-Dev]Chuck to get some feedback on this from him...

Quote:
I'm afraid not, as afaik you can't specify a single lod mesh at a particular level of zoom, ie. its either scope lod mesh for both stages of zoom, or none.


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Old 10-01-2008, 10:21 AM   #15
Rudd
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Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

only way to do it then is by taking up a weapon slot

Do Riflemen really need ammo?

If it was somehow done with weapon slots, I would say that it would be easiest to do it this way (if I'm interpreting this right ofc)
Using 2 weapon slots for the ACOG
1)have the view we have now as 'at rest' right click - Scope with zoom time kinda like now, then another weaponslot
2)'ready' where you are looking down the barrel slightly and very slightly zoomed in as if the neck is craning forward, right click zooms faster than at rest zoom.
not sure if thats possible either, could be problems with ammo linkage?

all this would need some work on how fast movement would be and Wolfe i think would have to do a load of deiation stuff
The aimpoints and ironsights could be left as they are I suppose.

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* Knife
* Entrenching Tool
* Assault Rifle with Optics (8+1 magazines)
* Fragmentation Grenade x 4
* Smoke Grenade x 2
* Ammo Resupply Bag x 1
* Binoculars
* Field Dressing x 1
* Body Armor
I just don't see anything that could be axed apart from maybe binocs....since they have teh ACOG anways.


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Old 10-01-2008, 10:22 AM   #16
Tirak

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Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

You could do what the Germans did and removed Binoculars.


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Old 10-01-2008, 10:23 AM   #17
Rudd
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Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

what exactly have the Germans done, could u link?


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Old 10-01-2008, 10:30 AM   #18
Tirak

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Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

Google Docs - Bundeswehr Design Plan

It's the German Army Design Plan, they've used up all the slots and needed to open one for the parachute on their Airborne Engineer kits, so they ditched binoculars.


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Old 10-01-2008, 10:30 AM   #19
Smegburt_funkledink
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Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

The G36's gonna have an aimpoint & scope IIRK.

I'm not sure if ammo linkage'll be a problem either, it works ok for the Auto Riflemen.


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Old 10-01-2008, 10:34 AM   #20
Rudd
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Default Re: Partial Sight in - Hip/Shoulder Weapon Modes

well, I think removing the binoc from the scoped kit won't hurt, giving that slot needed to make the scope kits more versatile and effective in the hands of someone who knows how to use it.


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