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#11 |
![]() Join Date: Jun 2008
Posts: 814
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Actually, I'm pretty sure that would work Rudd. I totally forgot about that, but it should totally work. Also that solves the problem of multiple spots, and it actually is more realistic because then the shoulder-view is actually a mid view that an individual would engage in when he was debating scoping in or not.
Personally, I support the current scope in times from hip position because when I put a rifle up to my shoulder it takes me about that much time to get settled. Obviously I'm just a civilian, I'm just at the gun range wasting my time and I'm not getting shot at, but you get the idea. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Informally retired modder - Projects: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ,PSC Faction |
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#12 |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#13 |
![]() Join Date: Jan 2008
Location: New South Wales
Posts: 54
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Well, if the first click set the rifle ready -and you could fire reasonably accurately from there...And the next click went to your scope...that doesn't sound like a massive impossiblity in the BF2 engine. It would effectively be two zoom levels, yes? But either way I like this idea -the number of times I've encountered someone in CQC and ended up looking at the molecular composition of the wall behind him...meh.
And that means we could just about give every class scopes (to the point of being realistic). Although that's just a thought. |
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#14 | |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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I PM'd [R-Dev]Chuck to get some feedback on this from him...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#15 | |
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Retired PR Developer
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only way to do it then is by taking up a weapon slot
Do Riflemen really need ammo? If it was somehow done with weapon slots, I would say that it would be easiest to do it this way (if I'm interpreting this right ofc) Using 2 weapon slots for the ACOG 1)have the view we have now as 'at rest' right click - Scope with zoom time kinda like now, then another weaponslot 2)'ready' where you are looking down the barrel slightly and very slightly zoomed in as if the neck is craning forward, right click zooms faster than at rest zoom. not sure if thats possible either, could be problems with ammo linkage? all this would need some work on how fast movement would be and Wolfe i think would have to do a load of deiation stuff The aimpoints and ironsights could be left as they are I suppose. Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#16 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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You could do what the Germans did and removed Binoculars.
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#17 |
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Retired PR Developer
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what exactly have the Germans done, could u link?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#18 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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Google Docs - Bundeswehr Design Plan
It's the German Army Design Plan, they've used up all the slots and needed to open one for the parachute on their Airborne Engineer kits, so they ditched binoculars. |
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#19 |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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The G36's gonna have an aimpoint & scope IIRK.
I'm not sure if ammo linkage'll be a problem either, it works ok for the Auto Riflemen. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#20 |
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Retired PR Developer
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well, I think removing the binoc from the scoped kit won't hurt, giving that slot needed to make the scope kits more versatile and effective in the hands of someone who knows how to use it.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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| hip or shoulder, modes, partial, sight, weapon |
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