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Old 09-30-2008, 04:06 AM   #21
Fluffywuffy

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Default Re: Fastropes - LOL i know

Lul @ fuzzhead on Modcast.


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[DM]AirborneLegs or hellatom ingame
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Old 09-30-2008, 04:13 AM   #22
Smegburt_funkledink

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Default Re: Fastropes - LOL i know

Quote:
Originally Posted by alvina View Post
This was supposed to be in the final Battlefield 2 version, but they took it away because, yeah when you think about it its pretty worthless.
The game engine was never finished. It's the same reason the hovercraft wasn't left in game.

One thing I've heard said about fastropes is that none of the helos have collision meshes for their rotor blades, so if fastropes were in game, they'd be used very unrealistically. I'm not sure if said collision meshes can be added to existing DICE models...

I don't think this ideas going anywhere.

EDIT: too slow... i have to stop half typing responses @ work...

[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
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Old 09-30-2008, 04:23 AM   #23
General_J0k3r
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Default Re: Fastropes - LOL i know

will the omgwtf fastropez threads ever end?

it's not important guys
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Old 09-30-2008, 04:40 AM   #24
master of the templars

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Default Re: Fastropes - LOL i know

Quote:
Originally Posted by unrealalex View Post
Yea they're pretty pointless since rotor blades don't clip in this game.
Its not the game i believe, its because the rotors don't have a collision mesh, like some of the tank barrels never used to.
If PR ever remake the EA/dice helicopters they might add collision meshes to all of them.

this might be wrong, but that was how i understood it

Make nukes, Not war

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chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling?
[R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down
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Old 09-30-2008, 04:43 AM   #25
Fluffywuffy

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Default Re: Fastropes - LOL i know

We said that countless times.


/lock kthx?


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[DM]AirborneLegs or hellatom ingame
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Old 09-30-2008, 04:58 AM   #26
[R-DEV]AfterDune
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Default Re: Fastropes - LOL i know

*sigh*

Fastroping is SLOW and POINTLESS in PR. Rotor blades have no collision mesh, so it's ridiculous to fastrope in the first place. Second, why would you do that, if you can just land (or better: hover really low) somewhere?

Locked for re-re-re-re-re-re-re-resuggesting!


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