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Old 12-30-2008, 02:48 PM   #31
fubar++
Default Re: Flag Capture by Building Bunkers

Quote:
Originally Posted by Blakeman View Post
That is why I suggested it be added to C&C instead of messing with AAS. I feel that AAS is fine the way it is and would be against adding this to that, though I wouldn't mind seeing some of these ideas used to improve the C&C mode that hardly anyone uses.

C&C isn't used because it doesn't have a lot going for it besides it's free form style play, which confuses pubbers that have no leadership telling them not to just rape the enemies main and go out and build FOBs. When they have to build FOBS/Bunkers in key areas it turns into something more along the lines of what you want, without messing with the AAS mode.
This idea was designed to replace current flag capture system with AAS, not CnC, which I never had in my mind while sketching this one.

Okay if you want to fit it in CnC but the idea wasn't intended for that purpose.
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Last edited by fubar++; 12-30-2008 at 03:32 PM..
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Old 12-30-2008, 04:06 PM   #32
Blakeman
Default Re: Flag Capture by Building Bunkers

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Originally Posted by fubar++ View Post
This idea was designed to replace current flag capture system with AAS, not CnC, which I never had in my mind while sketching this one.

Okay if you want to fit it in CnC but the idea wasn't intended for that purpose.
I don't think you will get a lot of support from this idea if you intend it to enhance/replace the normal flag capture in AAS since many folks are completely fine with how it works currently. It is already a far cry from vanilla and with more maps having multiple flags during one push already I do not see this as a viable option.

As a mode of its own or like I suggested as an enhancement for C&C though it has promise.
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Old 12-30-2008, 04:28 PM   #33
GreedoNeverShot

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Default Re: Flag Capture by Building Bunkers

This would make a great new game mode, if the maps chosen had more spaced out flags, and the idea was tweaked some more.

Yay

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Old 12-30-2008, 04:41 PM   #34
gclark03

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Default Re: Flag Capture by Building Bunkers

This could easily be AAS v4, depending on what the DEVs want. I know they don't want flags, and this is the easiest progression from the vBF2 flag system I can think of.
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Old 12-30-2008, 05:02 PM   #35
fubar++
Default Re: Flag Capture by Building Bunkers

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Originally Posted by Blakeman View Post
I don't think you will get a lot of support from this idea if you intend it to enhance/replace the normal flag capture in AAS since many folks are completely fine with how it works currently. It is already a far cry from vanilla and with more maps having multiple flags during one push already I do not see this as a viable option.

As a mode of its own or like I suggested as an enhancement for C&C though it has promise.
I understand your concern, but to me the present capping system doesn't make much sense compared to how real army units work.
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Old 12-30-2008, 09:16 PM   #36
scandhi

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Default Re: Flag Capture by Building Bunkers

Why do i think of Company of heroes?!?
This thread made me thinking like; a bunker put in the contested area is like the OPs in CoH, am i right?

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Old 12-31-2008, 12:22 AM   #37
gclark03

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Default Re: Flag Capture by Building Bunkers

Absolutely.
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Old 12-31-2008, 06:55 AM   #38
fubar++
Default Re: Flag Capture by Building Bunkers

Wasn't thinking that in first place but actually they have a lot in common.
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Old 12-31-2008, 08:03 AM   #39
Japub

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Default Re: Flag Capture by Building Bunkers

Quote:
Originally Posted by Blakeman View Post
I don't think you will get a lot of support from this idea if you intend it to enhance/replace the normal flag capture in AAS since many folks are completely fine with how it works currently. It is already a far cry from vanilla and with more maps having multiple flags during one push already I do not see this as a viable option.

As a mode of its own or like I suggested as an enhancement for C&C though it has promise.
How is it a far cry from vanilla? The idea is that you can't spawn from the bunkers anyway.
Quote:
Arrive at flag, build a bunker --> enables flag capture.

Arrive at flag, destroy bunker, build new one --> enables flag recapture
This would also increase the need of explosives (engineers and spec ops more important to INF squads). Or, possibly a separate explosives squad that stays behind the INF. Or an opportunity for spec ops/sneaky players to sneak in before the attack and take out the enemy bunker, softening their defences before the main INF go in. As it is now spec ops don't have an important, specific role anyway.

This idea makes flag capture a whole lot more interesting. But it needs some more work. Perhaps some flags should remain as it is now while other ones that holds a village or something important would need a bunker?


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Old 12-31-2008, 08:25 AM   #40
fubar++
Default Re: Flag Capture by Building Bunkers

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Originally Posted by Japub View Post
This idea makes flag capture a whole lot more interesting. But it needs some more work. Perhaps some flags should remain as it is now while other ones that holds a village or something important would need a bunker?
It's still more or less just a sketch. It should be coded and tested on server first to point out possible flaws in it, and develop different kind of variations to find out which would suite best. I myself don't have much time nor coding knowledge at the moment to do so, but maybe at some point later.

But I think it shouldn't be a "bunker", something more like described on update at first post.
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