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#31 | |
![]() Join Date: Jul 2007
Posts: 247
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Okay if you want to fit it in CnC but the idea wasn't intended for that purpose. | |
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Last edited by fubar++; 12-30-2008 at 03:32 PM..
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#32 | |
![]() Join Date: Nov 2007
Posts: 450
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As a mode of its own or like I suggested as an enhancement for C&C though it has promise. | |
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#33 |
![]() Join Date: Jun 2008
Location: AlBasrah
Posts: 215
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This would make a great new game mode, if the maps chosen had more spaced out flags, and the idea was tweaked some more.
Yay |
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"If you outlaw guns, only Outlaws will have guns."
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#34 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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This could easily be AAS v4, depending on what the DEVs want. I know they don't want flags, and this is the easiest progression from the vBF2 flag system I can think of.
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#35 | |
![]() Join Date: Jul 2007
Posts: 247
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#36 |
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Why do i think of Company of heroes?!?
This thread made me thinking like; a bunker put in the contested area is like the OPs in CoH, am i right? |
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Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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#37 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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Absolutely.
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#38 |
![]() Join Date: Jul 2007
Posts: 247
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Wasn't thinking that in first place but actually they have a lot in common.
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#39 | ||
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Quote:
Quote:
This idea makes flag capture a whole lot more interesting. But it needs some more work. Perhaps some flags should remain as it is now while other ones that holds a village or something important would need a bunker? | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#40 | |
![]() Join Date: Jul 2007
Posts: 247
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But I think it shouldn't be a "bunker", something more like described on update at first post. | |
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| Tags |
| building, bunkers, capture, flag |
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