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Old 09-23-2008, 02:05 PM   #11
daranz

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Default Re: Insurgents and Militia need to go back being to what they Originally were...

To me, militia feels like a ragtag army. Poorly equipped, using outdated equipment, but nevertheless, an army. It certainly makes for different gameplay. I'm not sure if I like it, but I certainly like the fact that the medic gets revive capability now (no more need to look for that one medic kit, dropped by one of the 3 medics on the british team).

As to insurgents, I'd oppose any sort of non-civilian civilians. It just wouldn't work out very well in the context of the game, for a wide variety of reasons. I say keep civvies civvie, and combatant kits combatant. Yes, some rearranging of kits might be in order, but keep weapons out of the civvie kit. I also wouldn't want the insurgents to lose the binoculars. Surely it's not really that unrealistic, and it helps to be able to tell apart the 3 pixels off in the distance; nevermind the fact that in real life, your eyes don't work in a limited resolution, so in game you need binocs for things you wouldn't need binocs for in reality.

As to mortars, in real life, insurgent mortar positions get pinpointed within a couple of shots by radar. I don't know how accurately you can simulate that in PR. Insurgents could conceivably sit in one place and spam mortars until they run out of ammo. That doesn't really happen in real life, as real life insurgents are afraid of getting killed by a helicopter if they stay in the same spot for too long.


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Old 09-23-2008, 11:22 PM   #12
DavidP
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Default Re: Insurgents and Militia need to go back being to what they Originally were...

@daranz. Semi-Agree on the first part. Sure the term rag-tag does fit them well. But it does not define them.

Fully-Agree on the second and third.
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Old 09-23-2008, 11:30 PM   #13
DeltaFart

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Default Re: Insurgents and Militia need to go back being to what they Originally were...

I do agree, Insurgency doesn't play out as well as it used to, the sniper rifle for them is bupcis past 1 block, and they don't even look like insurgents, just national guardsmen who forgot their uniforms and strapped on their gear. Militia I have a hard time since I haven't played them enough to really see a difference


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Biggest time killer :P

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Old 09-23-2008, 11:56 PM   #14
Expendable Grunt

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Default Re: Insurgents and Militia need to go back being to what they Originally were...

Ins should have, as spawnable kits, their cell leader, insurgant with molotov and AK, insurgent with an F1 and AK, an insurgent with PPSh or SKS or some sort of less mainline arm and <insert something neat here>, and their ambusher.


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Old 09-24-2008, 12:20 AM   #15
DavidP
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Default Re: Insurgents and Militia need to go back being to what they Originally were...

Quote:
Originally Posted by Expendable Grunt View Post
Ins should have, as spawnable kits, their cell leader, insurgant with molotov and AK, insurgent with an F1 and AK, an insurgent with PPSh or SKS or some sort of less mainline arm and <insert something neat here>, and their ambusher.
And what will that solve grunt? Everyone wants to suggest kit load-outs to the dev's on how they think 'it should be' not what needs to be from a gameplay perspective. I honestly am sick of people just making threads just to usggest kit load-outs.(And i'm guessing the dev's are aswell because of the suggestion forum being locked for 2 weeks).


Kit loadouts will not affect gameplay much, unless it's pretty drastic.
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Old 09-24-2008, 12:35 AM   #16
Sanke
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Default Re: Insurgents and Militia need to go back being to what they Originally were...

The ambusher kit needs the RPG,RKG,3 IEDS, AK 101, Scorpion,med bag and epi pens, flying carpet,night vision, portable GAU 8, Cell phone that calls pizza hut, more IEDS,PKM, about 3 or 4 M4's, 14 grenades, 8 SLAMS, SA 7 grail with 12 and a half rounds, computer to max pr so you can play PR while you play PR, that VIP SUV, and some rocks.

What do you say devs?
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Old 09-24-2008, 01:08 AM   #17
Razick

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Default Re: Insurgents and Militia need to go back being to what they Originally were...

and some fuzzy dice for the clown cars on top of that^
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Old 09-24-2008, 02:29 AM   #18
HughJass

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Default Re: Insurgents and Militia need to go back being to what they Originally were...

ANYWAY, I'd say the insurgents get some better ironsights, I constantly think that the left part of the front sights on the AK is where I'm supposed to be aiming at


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Old 09-24-2008, 03:55 AM   #19
RETRO

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Default Re: Insurgents and Militia need to go back being to what they Originally were...

insurgents need RPG kit//...
its take a lot of time to find RPG/find ammo for it
while brit's apc, tank do what they want in the city
yesterday i watched blackhawk down
as you remember there were a lot of insurgents (skinnies)
they have a huge amount of RPG making nightmare for US troops...
If there r 64 PR fans on the server
32 vs 32
32 - brits
32 - insurgents !!! no scopes...no kits...
i think the number of INS must be larger than brits...this difference can be reached by reducing spawntime.
It will make the huge presence of insurgent's opposing forces in the city/
sorry for my mistakes/ not my native language
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Old 09-24-2008, 08:50 PM   #20
DavidP
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Default Re: Insurgents and Militia need to go back being to what they Originally were...

*sigh* More people that still don't get the point.
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