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#1 |
![]() Join Date: Aug 2008
Posts: 89
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One of the things that immediately drew my attention when I started out PR was the need to check your fire. And I loved it. It made you think before every shot - "do I have a friendly in that direction?" or "it's too far, I can't tell if that's friend or foe - I better not engage".
Currently, every soldier on the field has the equivalent of a "blue force tracking" monitor - in 2 seconds they can check the position of every single friendly unit on the map. This is not very realistic - such systems should (realistically) be limited to vehicle operators only, and I'm counting the command-post as a vehicle. This means that now you can't pop out your magical map to check, you actually need to make sure by pulling the binoculars or asking the SL to verify with the commander, before firing. This would also give a whole new, extremely-important role to the commander. It's not that the commander is necessary for that - you can still just look carefully - but it certainly helps a lot. For gameplay sake, I think the display of your squad-mates should remain on individual soldiers' map, if it's possible to divide the information like that. In addition, if the system would prove to cause too many teamkills, perhaps some middle-ground can be reached, for example by being able to see all other squad leaders, but not individual squad members. |
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#2 |
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Retired PR Developer
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I agree with taking the blue mob off the map
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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Last edited by Rudd; 09-18-2008 at 01:33 PM..
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#3 |
![]() Join Date: Aug 2008
Posts: 89
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What I meant by 2 seconds is that it is roughly the time it takes to bring up the map. I wasn't talking about the name above the head thing - I think it's great in its current form, the time it takes to identify distant targets feels right to me.
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#4 |
![]() Join Date: Jul 2008
Location: Merritt Island, Florida
Posts: 93
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I agree here. Its sensible, and takes the friendly- or enemy-recognition aspect of the game to a whole new level. And, also, I'm digging it giving the commander something to do - Anything to make that guy feel like he's doing something.
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#5 |
![]() Join Date: Jun 2008
Posts: 15
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That's somewhat unfair to those with lower graphics settings. It effects anyone on and under moderate graphics settings. The soldier does not become clear (with helmet, uniform, etc) until they enter 100 metres. I believe it is great as it is. It is set to a certain distance where they are automatically shown, and they are shown if you have your gun pointed directly at them. Wait that 2 seconds. TKing is a problem because the player who was shot still suffers the same time as when the enemy kills them.
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#6 |
![]() Join Date: Apr 2007
Posts: 1,580
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Oh god. I can already imagine the chaos this would bring to PR for the first 3 months.
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#7 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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This idea would be awesome with the hardcoded SL-to-SL-VOIP.
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#8 |
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PR2 Manager
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I suggested this as a non-Dev months and months ago. I'm still pushing for it... no idea if it's possible code wise, but well, we'll see.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#9 | |
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PR: ArmA2 Lead Developer
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Quote:
There's just a little (if any) performance impact. Tested with my my old FX5700. | |
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#10 |
![]() Join Date: Oct 2007
Location: Great Britain
Posts: 221
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Hmmm, nice idea, but in practice? I dont know... could be just a little step too far perhaps.
And in real life you spend hours of training, understanding, briefing etc (at least in the British army xD) to avoid friendly fire incidents. You'd know if there were other forces on your mission irl, in a game you dont get a briefing like that. (Unless you are in the PRT). |
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| Tags |
| blue force tracking, commander, leave, map |
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