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#51 |
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Banned
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dang lol lots of reading too do.
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#52 |
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That was the best review/response I have read in my life....
Ooh, the FLIR thing sounds neat! |
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#53 |
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PR Developer
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Hey warren...
well just like you man, all the PR devs have lives too.... back when I replied to that post I had very little or no time to work on PR, but I saw your post and saw you poured alot of time in it, so I figured I would write a detailed response with a clear opinion and gave you the chance to help PR out like all the other people who are highly motivated and dedicated to the mod (the other devs and cons and community leaders). You took that as an insult, saying that because you made a list, THE DEV TEAM should be the ones to implement it as quickly as possible because we owe it to you. I think with that attitude, PR would be like most other mods with no playerbase and no direction. Its because people STEPPED UP, TOOK RESPONSIBILITY and GOT TO WORK that this mod is where its at today. If you dont have the time or desire to do that its completely understandable, but the thing that pisses me off is players thinking that the dev team is OBLIGATED to work on all their suggestions and nitpicks quickly. I just saw your response now in october (like I said Ive been prety inactive) so maybe your no longer feeling the same way, but I sense some anger and frustration in your reply. The thing with PR is that if you want changes to the game, you got to do them yourself or at least contact the right people to help these changes along. Prety much every developer of PR were players FIRST, and the main reason they started developing was because they saw something lacking and had the courage / ambition to start modding it themselves. Anyways, since I'm more active now and been working on v0.85, most of the comments that I wrote in my response with blue text has been addressed. We dont agree on some points, and I agree with mescaldrav that the majority of that list is prety trivial and NOT something that affects gameplay in a major way. I didnt see anything in that list that hampers gameplay to the point of not playing any more, but obviously we each have our own priorities. Just remember that this is not a paid team, no one gets any money for doing anything, so your complaint that it takes us 3-4 months to get a release out the door just makes all the devs sigh a bit and go "well theres another guy who thinks we OWE it to them to work faster". Were trying our best and will continue to do so, putting teamwork and realism on the #1 priority for the mods gameplay. |
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Last edited by [R-DEV]fuzzhead; 11-19-2008 at 02:01 AM..
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#54 | |
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PR Operations Management
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#55 |
![]() Join Date: Sep 2008
Location: chur
Posts: 109
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fuzzhead.
he made a list whit bugs and gameplay that needs to be adressed. (i am replieng to the first post.) adress it or not. his points stand still. and his list is far more constructive as most other things on this forums. |
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This thing all things devours:
Birds, beasts, trees, flowers; Gnaws iron, bites steel; Grinds hard stones to meal; Slays king, ruins town, And beats high mountain down. |
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#56 |
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Wow, good read took me about half-an-hour, I agree on higher ROF on all rifles, etc.
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"Nothing is more confused than to be ordered into a war to die or to be maimed for life without the faintest idea of what's going on." - Hanoi Hannah |
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#57 |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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In answer to fuzzheads statements.
I myself do not have the particular resources to do my own work for Project Reality. My biggest and only intrest would be to create and render new vehicle models. However, that would take 3D softwear and a more modern computer to properly render and perform the necessary operations. To the best of my knowledge, the only thing Project Reality encourages the most is common users to build maps. Afterall, there is a forum dedicated specifically for map making and is open to be read by the public. Personally, I feel there is enough maps being created by the other community modders. Reason why Project Reality most likely encourages people to make maps is the simple fact that it is open-ended. You can make any map you want, anywhere you want, with any vehicles or factions you want. As long as it makes logical sense and basically represents a true location in the world... With that said, it doesn't take as much know-how compared to some other things that need to be taken care of. Things like scripting, coding, bug detection, etc. On another note, in referance to the Improvement Compilation list being "trivial", it was exactly designed with that in mind. Which is no suprise to me. Reason being is that I am fully aware of the larger issues that PR faces. However, the main issue here is that the PR Developers are firmly aware of these "larger" issues. As such, results in the PR Developers spending a hefty amount of time on objects that yield painfully slow results. This list was made specifically to confront the simpler fixes that have apparently been overlooked in large numbers. So, if this list does infact appear "trivial" then it has suceeded in it's attempts to cover the smaller details in game. Afterall, that's why I made the list to begin with. I figured it was better than spending 48 hours beating a dead-horse on how to create the perfect view on weapon deviation. Especially seeing that it still hasn't been solved for the past 2 or so years. I am also aware that Project Reality is based upon volunteer work. But because it's volunteer work, does this mean that it must be subjected to lower standards or a generally laxxed approach on certain important topics? As far as I am concerned, I feel volunteers should perform equal to or better than a paid organization. Reason being is that we put our heart, our time and our effort into something we enjoy. We do what we can to make ends meet, but hopefully our dilligence and devotion will succeed over our loss of expertise and resources. I have a job aswell and I get paid for it, and to be honest if it wasn't for the money I could care less. I'd rather be retired. The same goes for almost any other human being. Think about it. If you pull up to a McDonalds drive-thru and you just paid for a BigMac you think you're going to get Napoleonic era wine and Foie Gras? Hell no. I consider Project Reality that quiet self-owned deli around the cornor that serves up the best damn Italian hero you've ever known. Let it be known, there will always be a battle between the Developers and the Community. Remember that all decisions the developers make; both simple and difficult, are the burdens that the Community has to bear. Wise choices must be made over reckless ones. Any decision made effects both sides of the fence. While Developers are thinking of a new approach of gameplay, the Community is under the boot screaming to get your foot off of our heads. Then, finally at the end of the 3-4 month wait for a new update; the foot finally stops dragging us through the mud. Or atleast hopefully stopped being dragged through the mud. Then people wonder why we're frustrated sometimes. But then again, Project Reality has done some shady things in the past and quietly slipped us a change in gameplay without us knowing. Especially at times without the community's conscent or opinion. Kinda like how 85% of the players thought v0.8 was going to be like v0.75 but with new maps, new vehicles and new animations. Not the fact that our weapons were going to have downsyndrome hardcoded into it, as a figure of speech... But, I haven't complained about it on the forums before this moment. Oddly enough, here we are disputing large and small details between eachother. Heated arguements may ensue, but it's all a comedy. Why? Because both Developer and Community are devoted to the similar perspectives and intrests. Both sides are striving to accomplish the same goals --- an excellent Project Reality. We're divided but unified in our cause. |
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Take the Blue Pill or take the Red Pill?
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#58 | |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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#59 | |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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Hey Warren, I had asked a while back if anyone knew of any good free modeling programs and this was the response. Perhaps it's what you need.
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#60 | |||||
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PR Mapper Team
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if you are going to question how much effort and time we put into PR you can just go f*ck yourself as you have absolutely no idea what it takes to make a mod like PR. Really, dont come back saying this shit until you have made something worth while yourself! | |||||
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| Tags |
| compilation, improvement, project, reality, v08 |
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