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Old 09-16-2008, 05:28 PM   #11
the other Steve

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Default Re: Project Reality v0.8 Improvement Compilation

i readed everything.

every letter was just gold. perfectly balanced and reasonable suggestions.
devs. take your time to read everything and implement it. i would take specialy note on the runway suggestion

this thread scream for a sticky stick

This thing all things devours:
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down.
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Old 09-16-2008, 05:58 PM   #12
DeltaFart

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Default Re: Project Reality v0.8 Improvement Compilation

Im amazed he does this all with low graphics too!


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Biggest time killer :P

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Old 09-16-2008, 06:48 PM   #13
Fraggle

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Default Re: Project Reality v0.8 Improvement Compilation

Very good post M.Warren

You deserve a few


Fragmandan.
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Old 09-16-2008, 06:49 PM   #14
Sanke
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Default Re: Project Reality v0.8 Improvement Compilation

I read it all and this is one amazing list. Props for making it!
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Old 09-16-2008, 07:20 PM   #15
Cptkanito

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Default Re: Project Reality v0.8 Improvement Compilation

Amazing list there m8, and some uber suggestions as well.


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Old 09-16-2008, 07:56 PM   #16
Wolfe
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Default Re: Project Reality v0.8 Improvement Compilation

Quote:
7. (Major Feedback)
Highly suggest increasing the rate of fire of all Pistols as they're currently lacking the ability to fire in rapid succession. A players ability to mouse click far exceeds its actual shot output...
Exactly, and that's why the rate of fire was limited to what a normal person could do in real life: about 4-5 shots per second. That's plenty fast.

Quote:
10. (Major Feedback)
All shotguns placed in game have had thier accuracy level reduced to a questionable level. Currently it seems that the accuracy level on these shotguns completely defeats the purpose of even using the ironsights to aim at a target.
Shotguns were once used as run'n gun boom cannons, making engineers more deadly than rifleman. As a result, the shotgun was removed from the game. In .8, shotguns were re-introduced as door-breeching guns only, thus their deviation was reduced to only make then effective for that purpose: firing point blank range. It's probably going to stay that way for reasons of gameplay.
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Old 09-16-2008, 08:10 PM   #17
[R-DEV]crazy11
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Default Re: Project Reality v0.8 Improvement Compilation

Quote:
Originally Posted by [R-CON]Wolfe View Post
Shotguns were once used as run'n gun boom cannons, making engineers more deadly than rifleman. As a result, the shotgun was removed from the game. In .8, shotguns were re-introduced as door-breeching guns only, thus their deviation was reduced to only make then effective for that purpose: firing point blank range. It's probably going to stay that way for reasons of gameplay.
It is very hard to breach the doors on korgral at point blank with out waiting a long time due to the inaccuracy of the shotgun. When you should be able to point and shoot at that close of range.


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You miss 100% of the shots you don't take.- Wayne Gretzky
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Old 09-16-2008, 08:13 PM   #18
brorusher
Default Re: Project Reality v0.8 Improvement Compilation

wow... that took a while to read just a part of it.
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Old 09-16-2008, 08:29 PM   #19
Waaah_Wah
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Default Re: Project Reality v0.8 Improvement Compilation

Quote:
Originally Posted by [R-CON]Wolfe View Post
Shotguns were once used as run'n gun boom cannons, making engineers more deadly than rifleman.
Arent shotguns supposed to be more deadly than assault rifles in CQC?
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Old 09-16-2008, 08:32 PM   #20
Wolfe
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Default Re: Project Reality v0.8 Improvement Compilation

Quote:
Originally Posted by Waaah_Wah View Post
Arent shotguns supposed to be more deadly than assault rifles in CQC?
Theoretically yes, but then again, engineers shouldn't be running around doing CQC.

Quote:
It is very hard to breach the doors on korgral at point blank with out waiting a long time due to the inaccuracy of the shotgun. When you should be able to point and shoot at that close of range.
How close are we talking? You have to be less than 1/4 a meter to guarantee a hit; basically the barrel has to practically touch the door.
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