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Old 08-25-2008, 10:14 AM   #31
cyberzomby
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Default Re: The removal of unrealistic land bridges.

Yea on some maps it would be very cool to get a real fight over the bridges. But there should also be maps where you can use fords.
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Old 08-25-2008, 10:24 AM   #32
jOHNNYdOUBE
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Default Re: The removal of unrealistic land bridges.

The purpose is to fight over the CACHES to win the round.


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Old 08-25-2008, 10:34 AM   #33
LtSoucy
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Default Re: The removal of unrealistic land bridges.

No, its natural, there all over the world. If you remove them its unrealistic due to your changing nature. take a look:Land bridge - Wikipedia, the free encyclopedia


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Old 08-25-2008, 11:39 AM   #34
Rudd
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Default Re: The removal of unrealistic land bridges.

Quote:
Originally Posted by jOHNNYdOUBE View Post
The purpose is to fight over the CACHES to win the round.
then enlarge the cone of death at the mainbase to keep rapers/campers away?

wait...the idea is that the insurgents can harass their bridge building enemies.

soucy, what u going on about?


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Old 08-25-2008, 11:58 AM   #35
STORM-Mama

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Default Re: The removal of unrealistic land bridges.

I think no one is saying that the phenomenon itself is unrealistic but rather talking about certain land bridges in some of the maps not being natural. I'm not sure, but do the one on Qwai really look like it would IRL? Going from places where it's shallow enough to cross with a jeep to very deep?

Also, as someone mentioned, removing the land bridges on some of the maps is an opportunity to increase teamwork on these maps. Qwai being the best example - Chinese having to hold on to and have engineers close to the bridges in order to secure the advance of their armour.
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Old 08-25-2008, 12:20 PM   #36
-=TB=-Tobakfromcuba
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Default Re: The removal of unrealistic land bridges.

the german city of frankfurt is named after a landbridge. "furt" is the word for it here. "franken" have been the tribe who used it. a legend says once a dude "frank" escaped with his army over that bridge in the last second from an advancing enemy force. the enemy didnt knew about the secret in the river and had to abort their hunt.

further, it seems a guy "moses" had irl used kind of a landbridge to bring his ppl in safety but thats speculation, too. so pls keep landbridges on maps
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Old 08-25-2008, 01:20 PM   #37
Threedroogs
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Default Re: The removal of unrealistic land bridges.

agreed

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Old 08-25-2008, 01:41 PM   #38
[R-DEV]Masaq
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Default Re: The removal of unrealistic land bridges.

Quote:
Originally Posted by Oddsodz View Post
I Feel that this is bad. We need them land crossings. Dam it "Fools road" needs one BIG TIME. It only takes 1 3 man squad from the Insurgent team to screw the Brit team right over on that map. Seen it so many times.
And it only takes one 3-man squad from the Brits to hold the Militia off.


Quote:
Originally Posted by [R-DEV]Rhino View Post
title suggests they are unrealistic
No, the title suggests that the unrealistic land bridges should be removed. It doesn't say anything about the realistic ones



Seriously, as an outdoors-y kind of guy who's spent many happy hours wading around and through rivers some of the fords we've got in PR are just ridiculous.


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Old 08-25-2008, 02:37 PM   #39
GreedoNeverShot

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Default Re: The removal of unrealistic land bridges.

I like land bridges... I know where to put my mines...

The removal of land bridges will create a want for engineers, which can be a good or bad thing. However the gameplay mechanics will change. Armor will be even weaker than it already is, bridges will become more key then the flags/caches themselves (people will start making "defend bridge" squads and as stated above, the point is to get the cache/flags), and people won't be able to use land bridges as ambush points.

Notice where the land bridges are on maps... they are on the edges/corners. People will preserve the bridges because they are direct access points, unlike land bridges which take a while to get to. Mappers can go in and make them more realistic, and I think it would be fine.

Quote:
the things is isnt one of the bridges in AL basrah un destroyable, the on in the villiage to the west i think it is.
Exactly right, if we are going to get rid of land bridges get rid of the indestruct-o bridges.

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Last edited by GreedoNeverShot; 08-25-2008 at 02:51 PM..
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Old 08-25-2008, 02:38 PM   #40
Bringerof_D
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Default Re: The removal of unrealistic land bridges.

Quote:
Originally Posted by STORM-Mama View Post
I think no one is saying that the phenomenon itself is unrealistic but rather talking about certain land bridges in some of the maps not being natural. I'm not sure, but do the one on Qwai really look like it would IRL? Going from places where it's shallow enough to cross with a jeep to very deep?

Also, as someone mentioned, removing the land bridges on some of the maps is an opportunity to increase teamwork on these maps. Qwai being the best example - Chinese having to hold on to and have engineers close to the bridges in order to secure the advance of their armour.
the only issue with those ones is that the drop off is too sudden, not gradual enough
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