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Old 08-25-2008, 03:02 AM   #21
Defiyur
Default Re: The removal of unrealistic land bridges.

Quote:
Originally Posted by Bringerof_D View Post
these land bridges may not make sense but they are necesary as we in PR do not have the mobile temporary bridge placing vehichle thingy that the armies should have
An idea: get rid of all the land crossings and have engineers able to "build" or deploy one of those extend O bridges. Similar to how the commander deploys sandbags or bunkers etc.
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Old 08-25-2008, 03:09 AM   #22
+SiN+headhunter

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Default Re: The removal of unrealistic land bridges.

There called River fords.
OR River crossings.


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Old 08-25-2008, 03:28 AM   #23
[R-DEV]Outlawz7
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Default Re: The removal of unrealistic land bridges.

Actually as said, it's up to the mapper on how he wants to have the map played.
So the entire Chinese armor division can cross the river like they're Jesus Christ walking on water, when the bridges go down, fine with me.

The only place where these fords need to be removed is al-Basrah. If Insurgents blow all the bridges up, then GB should be worried and should repair and protect one of these bridges, not 'oh well, lets take the ford'.

Oh and just because the GB doesn't win the map doesn't mean it's unbalanced. Back in 0.5 USMC had 2 Cobras and two A10s and they still didn't win. As it is now, it's just a player side problem and the map can be easily won and IMO it's actually balanced towards the British, they just need to get their sh1t together.
It's always been like that now that I think of it, the only reason why the GB/US never won this map a lot is the natural selection not working online.


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Old 08-25-2008, 04:19 AM   #24
White Rock

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Default Re: The removal of unrealistic land bridges.

No.
It would distract the fighting from govement and leading to a kind of trench-warfare over the bridges.

I agree to reduce crossing on Al basrah, but not remove all of them. It forces them into a choke which can easily be guarded with ieds.
Actually it be fine with making the indestructible bridge at village destroyable.
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Old 08-25-2008, 07:37 AM   #25
hall0

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Default Re: The removal of unrealistic land bridges.

Quote:
Originally Posted by SGT.JOKER View Post
No...cause if some one lets say on your team destroyed all the bridges how would you get your assets across?
Word.
Let the River crossings ingame.


BTW. you cant repair a bridge if a segment is missing.
Like this
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Old 08-25-2008, 08:17 AM   #26
cplgangster

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Default Re: The removal of unrealistic land bridges.

the things is isnt one of the bridges in AL basrah un destroyable, the on in the villiage to the west i think it is.

FuzzySquirrel =US=:And the point is me sneekin up on a U.S tank IF i had c4 or a mine they would have been dead
[R-DEV]AfterDune: And we all agree, that is pretty.. pretty bad-ass!
Darth.Skylinei remember this one time i was running to the living room, so i decided to jump to get me there faster (yeah vBF2 style haha) - but then i hit my head on the top part of the door
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Old 08-25-2008, 09:43 AM   #27
AnRK
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Default Re: The removal of unrealistic land bridges.

Quote:
Originally Posted by badmojo420 View Post
That's a fair point, but then again I don't think either of them are intentional fords in the river, they look more like they are just points in the river where you happen to be able to cross because it is shallow enough.
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Old 08-25-2008, 09:46 AM   #28
[R-DEV]Rhino
PR Mapper Team
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Default Re: The removal of unrealistic land bridges.

Fords are realistic...

Ford (crossing - Wikipedia, the free encyclopedia)

They are just overused in many maps but there is such things in real life, they where not just dreamt up overnight


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Old 08-25-2008, 09:51 AM   #29
AnRK
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Default Re: The removal of unrealistic land bridges.

I don't think anyone debating whether they're realistic (I hope not anyway), just their use in game. It seems that a few people want all crossings to be destructible for gameplay purposes.
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Old 08-25-2008, 09:54 AM   #30
[R-DEV]Rhino
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Default Re: The removal of unrealistic land bridges.

Quote:
Originally Posted by AnRK View Post
I don't think anyone debating whether they're realistic (I hope not anyway), just their use in game. It seems that a few people want all crossings to be destructible for gameplay purposes.
Quote:
Originally Posted by Topic Title
The removal of unrealistic land bridges.
title suggests they are unrealistic


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