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#11 |
![]() Join Date: Feb 2008
Posts: 2,239
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I like the idea, just not the one with the AA asset planted by Rambo in his newest movie.
No offense intented. I've had a rough day, but I play the game as well, and I don't like suggestions about being able to kill more, easier. Maybe I missunderstood somewhere. But still. |
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#12 |
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Banned
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I'm all down with the ability to seal up bunkers by use of doors, ect.
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#13 |
![]() Join Date: Jul 2008
Location: Toronto
Posts: 406
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IS NIIICE!! This would make the map a little more interesting. |
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#14 |
![]() Join Date: Nov 2007
Posts: 2,537
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No now it is!
![]() Doesn't count as spam! Just remove AAvs on 64p |
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#15 |
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I would just like Project Reality games to have more freaking DOORS... like..... ones that all mecs can use, but the US or BRITS have to use door breachers or something XD
(like... on maps like Muttrah..... but with doors ^_^) |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Head Admin |
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#16 |
![]() Join Date: Nov 2007
Posts: 2,537
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Muttrah doesn't have doors?
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#17 |
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This would possibly give kasahn more room for INF to do there thing...as of right now INF cant do much but stay in the bunker complex's while the enemy armor is out and about. If this was added it would give infantry another goal, to seize enemy bunkers on hills and build assets there.
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SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Riflemen, SAW Gunner, Grenaider. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#18 |
![]() Join Date: Aug 2008
Location: asdfasdf
Posts: 1
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i think team work is really great thats what makes project reality so good like this one time i was running through the froest on fools road and my squad leader who i was following said that that was an armoured vehicle on the hill across from us over looking the road. so the squad leader set up a rally point and i got light antitank and was about to shoot it but then cause i didnt have much experience with anti tank at the time my squad leader said that you had to aim above the thing that you wanted to hit. so i did and i ended up killing the armoured vehicle. and thats why team work is good. then when i was sitting in a chopper on kashan the pilot asked everyone where they wanted to go and when someone said "as close to south bunker as you can get me" the pilot immediately took off and landed squarely IN the bunker and safely left our squad to defend the flag. and thats why i like teamwork
i also think that it would allow for more infantry objectives and would make it much more inviting for teamwork because the infantry squads would need to cooperate to capture the flags there. |
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#19 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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Personally, I'd love the AA guns to be trainable on the village. A very realistic tactic and requires teamwork to execute well(a spotter and gunner).
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#20 | |
![]() Join Date: Feb 2008
Location: Behind you!
Posts: 264
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Quote:
dont be a knob and read the whole thing FIRST! | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Mod DB's Modcast: Guy: So what new things will be in Future PR releases. Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes. |
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| Tags |
| bunkers, hilltop, kashan |
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