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#11 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Well Im fairly good at photoshop and want to contribute to this mod but I dont really understand what should be done here. For example: Why do we need view distances on a map?
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#12 | |
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PR Mapper Team
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Quote:
You would also want to try and add in all the PR vehicles, kits, factions etc which would be pretty damn tricky code wise as you will probaly need to edit the progam, but for taking the shots you could use the BF2 editor then apply some AA to the images in photoshop. | |
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#13 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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We are talking about this right?
http://www.tacticalgamer.com/battlef...e2-v2-5-a.html Ill do a search over the internet for some more examples so I can give you an answer wether I could try. EDIT: heres a youtube video of it with COD maps. It looks like theres only overhead maps in this. http://www.youtube.com/watch?v=bjJ2LQn0ezA So with those ingame screenshots you talked about should be in to just to draw some lines with text added that says: Watch this window right here, watch this alley way right? |
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#14 |
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PR Mapper Team
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ye, much like that.
TweakGuides.com - Battlefield 2 Tweak Guide you can find some good info there about how to apply freecam, can do the most stuff with just the minimap thou which you will need the nvidia dds tools for photoshop to be able to open, they are in each maps client.zip/hud/minimap/ingamemap.dds |
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#15 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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ok. So to sum up:
I need to gather every mini-map in Project Reality. I need to make screenshots of area's I think are important enough. Add those all in one folder and its done right? EDIT: Before I start tweaking my BF2 folder stuff i just can make a back-up by copying it before I change anything right? |
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#16 |
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PR Mapper Team
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ye more or less. ares of importance are mainly flags etc. also you will want to dump the images in more than one folder, have a sub folder for each map etc.
http://www.realitymod.com/forum/f189...g-modding.html that will help you setup a version for editing with. also you will probaly want to wait till v0.8 is out before you get right onto this, can do a few pratices before then but to do the whole job, its going to take a min of a months work i reckon depending on your free time etc and by the time your done .8 will either be almost out or out and no one will have time to use it on .75. |
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#17 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Hmm. Well Im starting an internship in September so my evenings could be pretty free ( depends on how much work I get for website/video hobby/client thing )
Ofcourse I still want to play PR now and than :P But I cant see that it takes so much time. Depends on how easy the modding of my client is. If that all succeeds than I think Im just gonna plan a map every evening. Make sure I get everything. minimap file, screenshot of the important area's and done. Is there someway of finding out wich flags cause bleed so I could put a marker near those? |
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#18 |
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PR Mapper Team
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#19 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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hehe yea but your a dev. You knew that when you accepted the job right
But seriously. What I posted above with gettin the mini map file and the screeny's is all I need to do for a map right. Or am I missing something? |
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#20 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Well the minimap files (ingamemap.dds) don't seem to include any flags, the capture order (AAS), cap radii, spawns or boundaries. According to the ATC website, the images are scaled to 560x560 within the application. You may as well scale the stuff down in order to reduce the download size. You may also want to make close ups of each flag.
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