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Old 08-20-2008, 11:34 AM   #41
LeadMagnet
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Default Re: Remove the Vulcan and MEC AAA from Kashan.

Quote:
Originally Posted by Outlawz View Post
Funny how you then decide to start bitching and initiating flame wars on other threads. The world doesn't revolve around you.
Let's keep it civil or take it to PM's shall we...


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Old 08-20-2008, 11:50 AM   #42
Silvarius2000

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Default Re: Remove the Vulcan and MEC AAA from Kashan.

Hey keep those hands off those AA's! Shilka's , Vulcans and Tunguska's are excellent support pieces to any armoured squad. I've killed APC's and wiped out squads in Kashan many times with the beloved AA guns. They have a practical use. Them beeping tones have caused many pilots to piss in their seats I bet.

You're better off just booting the dumbass that tries TK'ing.
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Old 08-20-2008, 02:09 PM   #43
77SiCaRiO77
Retired PR Developer

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Default Re: Remove the Vulcan and MEC AAA from Kashan.

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Originally Posted by ReaperMAC View Post
No... excuse me... hell no. Those AAAs can rip through an APC like paper, and it ruins gameplay. That's why there are deployable .50 cals.
no , it ruins the gameplay of dumb careless infantery that dont have the brains to look around before moving . if you dont see that stationary , big thing , then you and you squad completaly deserve to be ripped off by it.

(yeah , i pretty much hate the infantery boys that complain about anything bigger than 7.62 mm :P)
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Old 08-20-2008, 02:18 PM   #44
Waaah_Wah
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Default Re: Remove the Vulcan and MEC AAA from Kashan.

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Originally Posted by [R-MOD]Bob_Marley View Post

Damn it I miss those things.
x2
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Old 08-20-2008, 02:19 PM   #45
ReaperMAC

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Default Re: Remove the Vulcan and MEC AAA from Kashan.

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Originally Posted by [R-CON]77SiCaRiO77 View Post
no , it ruins the gameplay of dumb careless infantery that dont have the brains to look around before moving . if you dont see that stationary , big thing , then you and you squad completaly deserve to be ripped off by it.

(yeah , i pretty much hate the infantery boys that complain about everything bigger that 7.62 mm :P)
Uh, it ruins gameplay for everyone. APCs don't even have a chance to kill it, and infantry are shredded up even before they can see it. And the way people used it, it was very vanilla-ish, kind of like having engineers running at tanks with C4.

If it doesn't ruin gameplay, then why has it been taken out?


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Old 08-20-2008, 02:29 PM   #46
77SiCaRiO77
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Default Re: Remove the Vulcan and MEC AAA from Kashan.

APCs and infantery whant it easy when attaking a firebase/bunklr , and it shouldnt be .

and i dont see how they were used "bf2ish", how exactly is that , point at things and click?.

they may need some work , like for exmaple allow either hmg/AAA/TOW per per firebase/bunker, or just 2 AAA per map , but removing them was not the solution .
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Old 08-20-2008, 02:41 PM   #47
ReaperMAC

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Default Re: Remove the Vulcan and MEC AAA from Kashan.

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Originally Posted by [R-CON]77SiCaRiO77 View Post
APCs and infantery whant it easy when attaking a firebase/bunklr , and it shouldnt be.
No? Cause it isn't easy when you've got people spawning on them, or being able to request H-AT/L-AT with unlimited ammo at their disposal.

Quote:
Originally Posted by [R-CON]77SiCaRiO77 View Post
and i dont see how they were used "bf2ish", how exactly is that , point at things and click?.
Not even close to what I meant. . People would put them on top of buildings/hills and just rape anything that came at them. Not to mention, they didnt even have a delay and you didnt have to wrench them when you spawned them. The current AA works because it is used as it is intended... Anti-Air.

Quote:
Originally Posted by [R-CON]77SiCaRiO77 View Post
they may need some work , like for exmaple allow either hmg/AAA/TOW per per firebase/bunker, or just 2 AAA per map , but removing them was not the solution .
Why have HMGs then when you can just use the AAA? DEVs did not go through all the work with the HMGs for it to not be used.

Enough from me, going away from the original intent of the topic and I apologize.
Edit: okay, I lied since people keep insisting...


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Old 08-20-2008, 02:52 PM   #48
77SiCaRiO77
Retired PR Developer

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Default Re: Remove the Vulcan and MEC AAA from Kashan.

Quote:
Originally Posted by ReaperMAC View Post
No? Cause it isn't easy when you've got people spawning on them, or being able to request H-AT/L-AT with unlimited ammo at their disposal.
it is easy when all that people spawn at the same point, and you can just spray bullets/shells and they will be supresed/dead. but , if you have two "stongpoints" (spawnpoint and AAA) its become harder .

Quote:
Originally Posted by ReaperMAC View Post
Not even close to what I meant. . People would put them on top of buildings/hills and just rape anything that came at them. Not to mention, they didnt even have a delay and you didnt have to wrench them when you spawned them. The current AA works because it is used as it is intended... Anti-Air.
the top of biuldings is not a AAA fault , but a coding fault in the distance of deploying . and besides , i odnt see how a AAA in the top of everithing can be a danger , they didnt had any crosshair and you couldnt point them to low (just 1-2 degrees). Finaly i have news for you , AAAs are not intened to be used only againts air vehicles , they can (and are) used againts infantery and light vehicles , just like they were used in PR

Quote:
Originally Posted by ReaperMAC View Post
Why have HMGs then when you can just use the AAA? DEVs did not go through all the work with the HMGs for it to not be used.
i guess you are right there , but what i said was just a suggestion of how to improve them , they of course can be tweaked to prevent the favoritism of the AAA over the HMG
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Old 08-20-2008, 02:56 PM   #49
ReaperMAC

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Default Re: Remove the Vulcan and MEC AAA from Kashan.

Quote:
Originally Posted by [R-CON]77SiCaRiO77 View Post
Finaly i have news for you , AAAs are not intened to be used only againts air vehicles , they can (and are) used againts infantery and light vehicles , just like they were used in PR
Yes, but the DEVs' intent was to have it solely used against aircraft.

Anyways, back on topic, it won't matter to me whether they are removed from Kashan or not. Best thing to do it to contact an admin.


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Old 08-20-2008, 05:09 PM   #50
darkwarrior666

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Default Re: Remove the Vulcan and MEC AAA from Kashan.

Players are hardcoded. Removing things because of players won't change anything, they'll just find other means.


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