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#31 |
![]() Join Date: Feb 2008
Posts: 262
Location: Behind you!
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can we not take them out of the game just move them like on KASHAN on both sides move them to the hill tops cause in real life they would be there and that way they are more effective, iff on the hilltops put them there but make them repairable and add sandbags around them. also make a bunker system in the hilltops it'd be awsome.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Mod DB's Modcast: Guy: So what new things will be in Future PR releases. Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes. |
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#32 |
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if there're teamkillers on a server, report them on their forums, thats all you have to do.
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#33 | |
![]() Join Date: Oct 2007
Posts: 1,486
Location: Göteborg, Sweden
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Quote:
to the original question the vulcan and quadgun is used to TK 5x more then to actually kill enemies and its an easy fix to remove them and wouldn't hurt gameplay in any way. | |
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#34 |
![]() Join Date: Aug 2008
Posts: 25
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I think Chavlan made another post to explain his idea in detail ,
and I agree with him. On topic , I think they shouldnt be removed , but placed at locations on the exterior , or erm...on top of the walls?A bit of disabling their ability to go TK crazy and destroy everything on the ground. |
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Let the victor be justice.
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#35 |
![]() Join Date: Mar 2007
Posts: 2,125
Location: Yooooorkshire!
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You seen any of the posts I'm referring to? Either way they aren't exactly polite or helpful, and definitely don't comply with forum rules sometimes. One time I wasn't aware that you can now get a missile lock on a littlebird, and got some retarded patronising "OMG n00b" smacktalk off him for missing this detail. Seen this kinda reply to alot of other peoples posts.
Anyway; People keep ignoring the point that the things are used to TK more then anything else AND that there are like 3 stinger/MEC equivalent missile launchers in the main bases, might even be 4 I can't remember. So there's plenty of much better protection without them being there anyway. Also like I said before, a couple of guys been TKed with an assault rifle, don't ruin the round to anywhere near the extent of a couple of destroyed jets with a vulcan cannon. |
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#36 |
![]() Join Date: Feb 2007
Posts: 260
Location: Australia
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Yes I thought about moving them, so they don't have line of sight to the heliports and aeroplane re-arm spot. Or maybe just away from the aircraft spawn area would be enough, the main Tk offenders are people wanting the aircraft so when they don't get it they can't just run straight to the aa and kill you.
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Help Project Reality in Australia, join the bigD community!
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#37 | |
![]() Join Date: Apr 2007
Posts: 992
Location: From the UK ... living in Taiwan.
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Quote:
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#38 | |
![]() Join Date: Apr 2007
Posts: 992
Location: From the UK ... living in Taiwan.
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Quote:
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#39 | |
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Retired PR Developer
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Quote:
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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#40 |
![]() Join Date: Oct 2007
Posts: 1,033
Location: San Antonio, TX
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There are seven Stingers at both main bases, and two cannons (on all map sizes). Maybe removing them wouldn't be too damaging.
I'd suggest moving them, however, repositioning these cannons won't do much, as aerial vehicles are in the air, and at any time in their flight path, these guns can destroy them. The only difference with a new location is the inability to hit the vehicles on the ground in the base. Anything out there is open to fire, such as vehicles leaving the base. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Yay PR! |
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| Tags |
| aaa, cannon, kashan, mec, please keep, remove, stay, usa, vulcan |
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