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#1 |
![]() Join Date: Feb 2006
Posts: 11
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SAW SAW SAW,s Everywhere, I think they,re waaay to effective compared to other weaps. maybe lower rate of fire or aim..or time delay on firing from prone...less body armour, plz whatever it takes to stop players spamming it
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#2 |
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Retired PR Developer
![]() Join Date: Feb 2006
Posts: 1,918
Location: Eugene, OR
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One word, SNIPER.
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#3 |
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real life aint balanced...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "It's every man's dream to hear that beer and pizza can prevent cancer," he said. "However, the 17 beers and four large pizzas needed to get enough xanthohumol and lycopene to help prevent prostate cancer is unfortunately not advised." |
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#4 |
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another two words: flank, m203
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#5 |
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Project Founder
![]() Join Date: Jul 2004
Posts: 3,484
Location: your six.
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SAW is balanced; can't heal himself, has no long distance vision and absolutely no means to beat anybody in close quarters. You need players for every depth of the battlefield, this one caters to your defense as well as holding the middle ground.
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#6 | |
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PR:BF2 Developer
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Quote:
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#7 |
![]() Join Date: Dec 2005
Posts: 3,184
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The support kit itself is unbalanced. The lmg's themselves are fine, they do exactly what they are supposed to do, mow down anything that gets in their field of fire with a massive field of fire(and effectively lay down supressing fire). What needs to be changed is the way the support class can rearm itself. Why conserve your ammo and pick your shots(somewhat) when you can unload without any qualms because you have unlimited ammo?
Without this, the way people just unload would ruin them after only a few kills. |
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#8 | |
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Quote:
actually, the ammo bag is kinda rediculous in itself... the saw, mag-based rifles, shot-gun shells, 50cal, etc,... are all different. but for some reason, the happy-magic-all-purpose-ammo-bag doesn't seem to care about that fact. i hope that this is something on the list for the devs to address down the line. and i emphasize 'down the line' as i don't want to come across complaining about something that really isn't THAT important, compared to other aspects of the game. obviously there is a long list of things that the devs need to tackle, and that list needs to be organized with priority in mind. we, as PR community members, need to remember this. we can find/talk/bitch about sooooo many things in the game. we just need to remember that devs can only do so much at a time. priority of issue is something that us non-devs often forget. | |
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#9 |
![]() Join Date: Feb 2006
Posts: 67
Location: Melbourne, Fl.
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I'd be happy if their was a way to limit ammo bags like you would limit grenades, only give them 3 bags or so and holding it does nothing for rearm. Reality, people run out of ammo.
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Sgt. Ghost33 Joker: "How can you shoot women and children!?"Doorgunner: "Easy. You just don't lead 'em so much!" "Teamwork is essential, it gives the enemy someone else to shoot at." |
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#10 |
![]() Join Date: Feb 2006
Posts: 371
Location: North London
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I've posted this in another thread, but I was discussing this last night with my good friend Sandman, who's getting a little peeved by it:
-------------------------------------------------------------------------- Simple Solution to the Support Ownage (unless there is no way of limiting classes) 1. Take away body armour. Why on earth give them body armour? At least we might be able to shoot them first before the have the abillity to spam the dive animation glitch 2. Make them not able to sprint at all 3. Implement the code with the sniper and m203's that you have to stay still before it becomes accurate (to simulate getting out the tripod) 4. Completley nerf fireing from the hip, or when standing I don't mind the power and accuracy. The problem is that people are abusing it. Theres too many, and all i even see from them is rambo's who dive prone and drop you before they even hit the ground. The dive animation needs the same treatment as hopping and sprinting (the gun tucks into their body) Its really starting the damage the playabillity of the game, and the sustainabillity of a large community, including clans. Imagine clan matches. You will just get a whole squad of gunners, and there is nothing you can do about it. You can only take the realism of the game to a certain point. Its still a game, its open to abuse, and the engine has massive limitations. |
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