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#1 |
![]() Join Date: Oct 2007
Posts: 1,486
Location: Göteborg, Sweden
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I think the Anti aircraft systems that are guided by radar in game should get an automatic lock-on square on them when they are locking on to an aircraft since in real-life AAs are countered in this way. When they lock on to aircraft they send out a radar signal that can be traced by missiles destroyed. This could make AA drivers think a little more then simply pointing at the sky and clicking. It might be a stupid suggestion idk discuss.
Btw i did search but i was at a loss what exactly to search for to find it so if its been suggested before i do apologize. |
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#2 |
![]() Join Date: Jul 2008
Posts: 1,046
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I'm more in favour of putting anti-radiation missles in PR and giving ground based radars the ability to switch off like aircraft can do. It's something that's been sorely missing from most reality based games I've played, and there's nothing similar at all in any BF2 mod (with the possible exception of the cruise missile in AIX, but you can't untarget yourself from that). This is significant because it would be a very marketable asset that would further set PR apart and get new players in. I for one was attracted to PR, in part, by hopes of reliving the days of intense DC dogfighting and ground attack missions, and I know the former DC community is large and still very much looking for a new game to take to (F:FoW being the massive letdown it was to us).
I really think some anti-rad assets would add tactical depth to the game, but having said this, aircraft are probably already a little on the hard side to counter from the ground. I propose extending the lock-on range of SAM systems and including anti-rad missiles to counter it. |
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#3 |
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I agree. Anti-radiation missiles on something like the F16 would be awesome. And maybe give the AA gunners two modes: Unguided and Radar-Guided.
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Retired Forgotten Hope 2 Developer
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#4 |
![]() Join Date: Oct 2007
Posts: 1,486
Location: Göteborg, Sweden
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#5 |
![]() Join Date: Jul 2008
Posts: 1,046
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Perhaps rather than unguided, give them a passive radar mode - where they are able to acquire and lock on to targets using active radar (such as planes with missles armed). I don't know, maybe this is silly...
Also, when I said anti-rad missiles, I meant the fire and forget, parachute deploying, long loiter time ones for the aircraft. |
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Last edited by Truism; 08-13-2008 at 11:55 PM..
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#6 |
![]() Join Date: May 2007
Posts: 905
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I know this is old, but I'd love to hear if it would be feasible. It'd be awesome in my opinion to replace the bombs on the F16 and replace them with the HARM or something. (Or have both)
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#7 |
![]() Join Date: Aug 2008
Posts: 681
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i know that 21cw had their aa set up that you could switch between unguided and guided missles. when you fired unguided, you were invisible to the enemy, when you had the guided on, the pilots could get a lock on you.
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#8 |
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yeah , RADAR locking missiles would be nice . Cause the current AA system sucks balls ( no offense to DEVS) , after all a Gaskin would comfortable take out helicopters , but Jets would be the only ones that would stand a very good chance of evading missiles. From my experience of seeing a Gaskin fire 4 missiles and CAS huey coming towards it and not a starch, so yeah kinda not reality .
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#9 |
![]() Join Date: Mar 2008
Posts: 193
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i always thought the missiles were heat seaking cos the planes drop flares to counter not chaf !
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#10 | |
![]() Join Date: Jun 2008
Posts: 881
Location: Norway
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Quote:
And yeah, they are heatseeking. AFAIK both Gaskin and Avenger (stinger) missiles are infra-red. However the missiles on the British AA and the chinese AA are radar guided. | |
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Live by the sword, die by the sword...
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Last edited by jbgeezer; 07-16-2009 at 06:13 PM..
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| Tags |
| antiaircraft, locking, systems, target, vulnerable |
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