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#1 |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
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i've had some suggestions about content and changes, there's only one thing i urgently want changed; it's the aiming.
in real life when i stop and aim a handgun or rifle, i can squeeze the trigger as soon as i've aquired the target in my sight picture. this does not apply in project reality? instead you have the X amount of seconds delay to aquire aim... which means i'll have to sit with the enemy in my sighs and wait for the magic, invisible bar to fill up. earlier (0.6 i think), you know you'd hit something if you were static and aimed through the ironsights. a mate loves pr but only flies helos cause of this delay. do you guys really like the "magic" delay? i'd rather have visual sway or something, but most preferably the way it used to be. |
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#2 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Quote:
visual sway isnt possible, and IRL when you stop, how far have you been running ? and how fast ? | |
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#3 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Go easy on him guys hes from Sweden afterall
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#4 |
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Retired PR Developer
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Its only a second or two
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#5 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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after running and when you stop, u have to wait 1.33 seconds IIRC, which is very shot tbh
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#6 |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Location: Kansas
Posts: 1,436
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It's only a second or two, and IRL you have to understand that unless your under fire you don't have your weapon raised at all. It's slung across your chest. Even though you can get it up pretty fast it still takes a second or two. Since this can't be done ingame you have the delay as a place holder.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "Even if the world doesn't end in 2012 you won't go to college because your an idiot" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#7 |
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Forum Moderator
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As people already said - if the devs could, they would animate the weapon sway. But they cant, due to engine limitations.
So they had to chose between super accurate weapons and what we have right now. |
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#8 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 699
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dat engine limit thingy is wrong cus i havce played FH2 and here the devs have implemented a sway to all firearms and it differs from when u are standing, crouching or proning....
its a WW2 mod for bf2.. |
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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#9 |
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Forum Moderator
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Yes, we know. but in FH2 its just faked - there is no real sway, the bullet still comes out of the center of the screen.
So all you'd need to do to exactly know where you're shooting at is pressing Q to aim with the middle of the "SPOTTED" word. |
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#10 |
![]() Join Date: Aug 2008
Location: Texas
Posts: 317
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well, i understand, but the terrible precision while walking with the sights up ought to be changed.
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