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#11 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#12 | ||
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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Ah, good question. I can understand your perspective on balancing team assets, but at the same time this isn't unusual. It would be great if we could accept something of this nature in an asymmetrical manner.
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Take the map "Jabal Al Burj" for example. Do MEC have helicopters? No. But what the MEC team does have alot of geography to work on without relying heavily on transportation like the U.S.M.C may have to. Does the British forces on "Fools Road" have tanks like Militia? No. But the British teams infantry is far superior with scoped weapons, medics and Heavy Anti-Tank. Now to paint a picture for the battle to take place: Quote:
Of course people may be thinking. "Well if this is Counter Attack mode, what do the Chinese get?". I would suggest giving the Chinese a "bleed" factor after so many flags are taken with a new twist instead. If the Chinese team survives the assault I'd suggest giving them a hefty ticket increase rather than giving them vehicles for compensation. Now the game enters the theme of standard AAS mode, as the U.S.M.C. team failed to covertly take the enemy position in stealth, so now the engagement breaks out in to a fullfledged battle. So in the end, if the U.S.M.C. uses thier boats for transportation and stealth to capture flags, they may become the victor. If not... Then the Chinese will have thier moment of vengeance with a serious ticket count to make the U.S.M.C. muster up all thier options to pull it back together. What you think? | ||
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Take the Blue Pill or take the Red Pill?
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#13 | |
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,804
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Or just do a bit of research as the PLA(N) and the Royal Marines or whatnot both maintain riverine forces. Perhaps introduce the equivalent of a support truck for riverine maps, being able to deploy bunkers/firebases on the shore as repair & rearm points for boats & troops. Light patrol ships being the equivalent of Tanks & APCs for riverine forces. -REad | |
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#14 |
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Another great suggestion from M.Warren
What about the boghammers for MEC ? It's a cheap Swedish-made patrol boat. They can be armed with various weapons, mostly HMG. I've just read "Mission Seafighter" (James Cobb) where this kind of boat are used against UN forces by an hypothetic African union. |
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Many thanks to everyone involved in the making of the best videogaming experience ever !
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#15 | |
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Retired PR Developer
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![]() Ofc I know this, but as far as I've seen, only US models have been done of which PR may be able to appropriate if the decision is taken to do so and the other mods can be compensated appropriately. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#16 | |
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,804
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I'd be happy to start working on naval vehicles for different factions once I'm done with my current project. Lets make it happen Cap'n. -REad | |
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#17 | ||
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PR Military Advisor
![]() Join Date: Jul 2004
Posts: 5,934
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Warren, patrol boats and larger patrol craft get suggested pretty often. The USN RPB (formerly USMC Small Unit Riverine Craft) and MKV SOC especially. BTW, Sea Spectre is not the designation for the MKV. It is the designation for the old PB MK IV. That mod got the name wrong, but the model is very nice.
For those interested, the current RIVRONs also have Riverine Assault Boats (variants of the Special Operations Craft- Riverine used by the SBTs) and recently picked up a single CB90 for use as an experimental Riverine Command Boat. Quote:
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The Rigid Raiders and Combat Support Boats, used by the RM and RE respectively, do not have weapons mounts. If the capability isn't there, we can't give it to them. | ||
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#18 | |
![]() Join Date: Sep 2007
Location: Blighty
Posts: 3,046
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I'd imagine that in areas like 'stan, we would be at a major disadvantage when patrolling rivers, given the forested green zones either side of them; kinda like the yanks in Vietnam. Can't be too enjoyable chugging down narrow rivers lined with trees and undergrowth so thick you can't even see more than a couple of metres in. | |
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The original gun freak gaymer geek
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#19 | |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#20 |
![]() Join Date: Jun 2007
Posts: 1,835
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Sounds good and how about the chinook or blackhawk even being able to deploy a small boat
![]() ![]() http://www.realitymod.com/forum/f18-...tml#post533619 |
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| Tags |
| boat, boats, combat, light, missle, naval, navy, patrol, ships |
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