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#11 |
![]() Join Date: Nov 2007
Posts: 124
Location: Behind you!
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Meh. The suppression effect itself isn't realistic.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. America is not at war. The American military is at war. America is at the mall. |
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#12 |
![]() Join Date: Nov 2007
Posts: 1,973
Location: Vancouver
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ussualy they floor the gas or floor the brakes and then hide under the steering wheel
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#13 |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Posts: 1,566
Location: Kansas
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "I've just recently realized that, most people are shitty" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#14 |
![]() Join Date: Feb 2008
Posts: 262
Location: Behind you!
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yeh its kinda unfair becasue then all you gotta do is hit the vichle with a bullet everynow and then and it will just be a useless lump
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Mod DB's Modcast: Guy: So what new things will be in Future PR releases. Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes. |
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#15 |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Posts: 1,566
Location: Kansas
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I agree with that too. Not sure if this possible but maybe if you could get it only to trigger suppression on a vehicle if there a certain volume of fire hitting it. Like a SAW or an entire squad opens up on it. So you sing lonely soldier wont be able to trigger it.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "I've just recently realized that, most people are shitty" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 | |
![]() Join Date: Nov 2007
Posts: 124
Location: Behind you!
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Quote:
Also, taking cover/ finding concealment is burned into the minds of every soldier and Marine. But, given the tactical situation, soldiers and Marines can overcome or manage their fear (Marines usually just get pissed off) and continue the mission, and not shit their pants anytime a stray rounds impacts the dirt 5 feet away. I realize that the suppression effect is the current analogy for the "fear of death", but if every infantryman in any nation's armed forces freaked out anytime a few rounds came their way... | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. America is not at war. The American military is at war. America is at the mall. |
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#17 | |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Posts: 1,566
Location: Kansas
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Quote:
Also we have to shoot for an average soldier, some guys would freak out under fire some wouldn't care and some would just get pissed off and want to kill the enemy more. The current suppression effect allows players to do all this, some might wait until it stops while others will move, and some will get up and charge the incoming fire. I'm not saying the system is perfect but the Devs are in the ballpark. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "I've just recently realized that, most people are shitty" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#18 |
![]() Join Date: Nov 2007
Posts: 124
Location: Behind you!
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How does it allow someone who has actually been in firefights (i.e. continues to function under stress and possible loss of life) to continue his mission without hindrance? I've missed your point. I just think it's a poor analogy, and instilling fear or muscle memory into players is just not possible with a game.
Even worse, suppression is much more "effective" on players with slower computers or older graphics cards. If the effect cannot be made consistent across the board, then perhaps it shouldn't even be implemented. BUT, we could debate this forever. Some people love it, and others believe it to completely miss the mark. It's not enough to keep me from playing, no matter how unrealistic it is. As for the vehicle supression idea: no. As per the same reasoning I've given before with infantry. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. America is not at war. The American military is at war. America is at the mall. |
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#19 | |
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Retired PR Developer
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Quote:
1. Doesn't happen in CQB anymore 2. It's significantly shorter (will be short on everybody's systems) 3. 2, means that it's only effective when continuous streams of rounds are landing close to you. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#20 |
![]() Join Date: Nov 2006
Posts: 261
Location: Vic
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^^^ That sounds good I get annoyed when an enemy shoot in my general direction and then I can't see for ages (when it could of been just a random shot)
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| Tags |
| effect, supression, vehicles |
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