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View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

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Old 08-02-2008, 06:48 PM   #81
Psykogundam
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Default Re: Ballistcs or Tracers?

i would like to help with this. In fact i was really hoping this would be in the new release because from what i hear it seems you guys have done a lot of work with most of the weapons...am i right?


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Old 08-02-2008, 07:25 PM   #82
WildBill1337

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Default Re: Ballistcs or Tracers?

i say all or nothing. with assault rifles, and sniper rifles, where accuracy is very important, tracers would be very misleading and would hurt gameplay and realism. with automatic rifles, mounted machine guns, and coaxial guns, youre firing more into an area, so tracers would be ok there
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Old 08-03-2008, 12:18 AM   #83
Celestial1
Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by WildBill1337 View Post
tracers would be very misleading and would hurt gameplay and realism.
In reality, standard assault rifles as well as automatic rifles are often loaded with 6 tracers in a 30 round mag. That's 4 bullets between tracers. Are those 6 bullets per magazine really going to affect gameplay that much?

Tracers drop, somewhat significantly. Nothing HUGE, but enough to know that's not EXACTLY where your regular rounds are going to hit. It occurs because in flight the bullet loses much of it's mass because of the tracer substance burning off in flight, and while in flight the bullet loses stability because of the changes in mass and weight. They're not perfect.


There should be a 4 round : 1 tracer ratio in Standard Conventional Army rifles, and Conventional Army Automatic rifles. Every 5th round will be a tracer, which will help direct fire and somewhat show you where you're hitting. Adjust slightly up from the tracer impact, and you'll be hitting dead on.

ALL standard rifles (Officer, Rifleman, Medic, Engineer, Light AT, Grenadier, etc) should be issued rifles with a 4:1 ratio of tracer. Automatic riflemen should also be issued 4:1 ratios of tracers. Any non-standard rifles (Sniper, Designated Marksman, Specops, Crewman with carbines) should be issued without tracers, as the first 3 are meant to be an accurate shooter, and not to be easily found.

I don't quite like the idea of giving only tracer filled magazines to officers. Sometimes it IS done, but it's going to make officers want to hold back fire for fear of blowing their cover. While useful sometimes, it will cause some implications when it is less desirable.

The tracer bug will cause very little issues, I think you'll see, in the long run, when people get used to their rifles.
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Old 08-03-2008, 03:54 AM   #84
zangoo

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Default Re: Ballistcs or Tracers?

How should we gather people for the larger test, How many people should come? Also should we use teamspeak to relay instructions instead of ingame chat?


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Old 08-03-2008, 07:29 AM   #85
cyberzomby
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Default Re: Ballistcs or Tracers?

Would be cool to help you guys test. I would very gladly get shot with tracers
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Old 08-03-2008, 08:13 AM   #86
[R-DEV]Masaq
PR2 Manager
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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
How should we gather people for the larger test, How many people should come? Also should we use teamspeak to relay instructions instead of ingame chat?

You need a thread.
In it you state the date, time and location. All of these should be set in advance, NOT arranged on the night.
You need to state how people can gain the test files.
You need to state how they can install them.
You need to state how they can uninstall them so they can play in public again afterwards.
You need to tell them what you will be testing, how you will be testing it, and how long you hope to spend doing it.
You need to tell people that if they dick around when you're trying to test something specific, they'll be kicked from the server.


That's how you arrange a test session...


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Old 08-03-2008, 02:35 PM   #87
CareBear

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Default Re: Ballistcs or Tracers?

and masaq know his stuff about that


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Old 08-04-2008, 06:14 AM   #88
isooth

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Default Re: Ballistcs or Tracers?

Simple question, over a, say 500 meter engagement (not at all strange on maps such as kashan, when firing at max accurate distance of your rifles is key) how much would the tracers deviate from the normal path? would it be a matter of a few cm on screen, or just a tad bit? The point of tracers is not to show the squad what part of the body they should hit on a solider, just the general direction, so if it isn't that much, I'm fine with it...

(the graph in the start is a bit fishy, maybe its me being tierd though... Will study it further... xD)


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Old 08-04-2008, 12:33 PM   #89
Zandr
Default Re: Ballistcs or Tracers?

Correct me if I'm wrong, but in real life tracer bullets should overrun fewer distance than common do.
Does it mean that BF2 devs have foreseen this effect?
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Old 08-04-2008, 01:03 PM   #90
[R-DEV]Drav
PR Artwork Team
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Default Re: Ballistcs or Tracers?

I take it making a new emitter attached to a normal speed bullet isn't going to work then?

Just for the record, I voted for all or nothing. LMGs and vehicles all tracers, assault rifles and the rest no tracers. Be interesting to see it in action....
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