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View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

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Old 08-02-2008, 06:07 AM   #71
markonymous

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Waaah_Wah View Post
I REALLY dont like the all or nothnig idea...
did some testing yesterday and its really not as bad as you think...


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Old 08-02-2008, 07:03 AM   #72
Jonny

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Default Re: Ballistcs or Tracers?

Well I am going on holiday tonight, and wont be back till 10th/11th.

If you get the files done and are ready to test before then Marko will sort you out with a london based, 32 player server. Just PM him a link to the files he will need to add and explain how to add them.

I suggest small tracers for ALL rifles, and same as it is now for all vehicle based weapons. The size of tracers will need to be found through testing and it will take a dedicated group of testers for it. Make sure people know what they are getting into before they sign up. As with the official testers our group will most likely find it boring at some point, and repetative. But until we get access to the official testers its all we can do. (@ DEVs: that also reads 'give us R-CON tags already, we need this testing properly')

A lot of things will be found during this testing that are NOT expected. I found that the tracers dont seem to render before around 20-25m (similar to the converge distance set in the files incidentally *hint hint*). So they have little effect on really close engagements. Further out however they are noticeable and do give your position away IF THE ENEMY IS LOOKING AT YOU. If they are not looking the tracers are not as noticeable, you just get suppressed randomly and then the other tracers are not really noticeable because of suppression.

They do have to be heading pretty much directly to or from you to be really noticed and so CAN direct fire AND give away your position. This however could become a feature. If you are getting shot at then you can see roughly where from, until you are suppressed.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 08-02-2008, 10:16 AM   #73
frrankosuave

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Psykogundam View Post
All or nothing...

So be it if the .50 cals have tracers, we need them to have severe bullet drop ANYWAY! no more rediculous tracers flying through the mosque building for example. If a sniper doesnt have tracers thats fine too and so is the assault rifles, the only ones that are most dangerous and need tracers are ARMOUR and .50 cals which are rediculously high powered and people need to know for sure what is being fired at them. If a technical is firing at a person and it's tracers are obvious, then everyone will know what it is and blow the living daylights out of it with concentrated firepower. The technical is an overpowered monstor and it should be limited signifigantly imo. Rifles make sounds and now have distant sounds that can be localised with the player's ears, and even in most cases surround sound, i dont think tracers are as important as ballistics in any case...progression for PR isnt in the form of shine bright lights, its in statistics and exactness...just my two cents.

BRING ON THE BALLISTICS!!!
With or without tracers, the Technical should be like gun in the last 10-20 minutes of the new Rambo movie. Oh wait, it is, minus the gore. (this has been mentioned before, but as I just watched, it came to mind).
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Old 08-02-2008, 12:57 PM   #74
Sabre_tooth_tigger

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Default Re: Ballistcs or Tracers?

At worst, the all tracers route resembles the old scimitar laser beam style with the tracers literally filling your screen.
If we can just reduce the length of the tracer so its barely noticeable then all this discussion wont matter

If we do big testing it needs an understanding that any stupidity and teamkilling thats going obstruct testing means a kick for that person. People tend to go into idiot mode outside of proper games and it quickly becomes a waste of time


Also I came across this:
JBM - Calculations - Trajectory


Some ballistics discussion for 50 cal snipers:
50cal Targets


Right at the end he shoots the 50 cal tracer round for a very long distance
YouTube - .50 Anti-tank gun at Warcop


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Old 08-02-2008, 01:52 PM   #75
Jonny

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Default Re: Ballistcs or Tracers?

We can make the tracers really really small, so they are hardly noticeable.

Any one messing around will be banned. I will have EEF command staff policing you lot too, so expect swift bans.

Most large calibre weapons like those, that you need to be REALLY scared of, will have no drop at all, probably. If you dont want to be sticking your head up to look for them weapons IRL you wont be able to without getting it blown off in game. Hence, ATM at least, I am against having these ballistics for snipers, as you need to fear snipers a lot.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 08-02-2008, 02:34 PM   #76
zangoo

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Default Re: Ballistcs or Tracers?

What map should the test be on? Im thinking kashan 16.


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Old 08-02-2008, 02:54 PM   #77
gclark03

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Default Re: Ballistcs or Tracers?

Definitely Kashan 16.
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Old 08-02-2008, 03:59 PM   #78
zangoo

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Default Re: Ballistcs or Tracers?

Could we also use this test to see how a increased draw distance effects gameplay/fps?


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Old 08-02-2008, 04:03 PM   #79
llPANCHOll
PR Beta Testing Team Member

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Default Re: Ballistcs or Tracers?

Could it be divided by faction???

Conventional Forces have tracers..
Insurgent and Militia forces have no tracers??

No insurgent would knowingly put a tracer round in his weapon.


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Old 08-02-2008, 06:25 PM   #80
Sabre_tooth_tigger

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
Could we also use this test to see how a increased draw distance effects gameplay/fps?
Sounds good in theory but if theres a chance it'll make things unstable or complicate matters it will only be a distraction.

Im quite happy to turn up for testing for that another time or even immediately after and Im sure others would say so too


For close combat testing, I think qwai 16, ejod 16, jabal 16 are good

For medium to close range 7 gates 16p or Kufrah 16p

Larger scale then sure kashan 16p but I was having trouble hitting anyone or even seeing them properly without binoculars. I think we should test small and then scale it up, especially if 50 cal or sniper is not included

Anyway avoid the 64p maps so no one is tempted to grab a tank. Are the 16p maps actually included in training mode?



Insurgents dont get tracers now afaik so if it was to be a straight test of ballistics I guess thats the best option. Not sure if miltia get tracers, I think I remember the pkm firing tracers
Recommend fools road 16p for this


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