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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: out of these options what do you feel is best? | |||
| All or Nothing |
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112 | 26.60% |
| No tracers at all |
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50 | 11.88% |
| keep the tracer bug |
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233 | 55.34% |
| no ballistics |
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26 | 6.18% |
| Voters: 421. You may not vote on this poll | |||
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#61 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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Hey i was looking at the code, It appears the saw used in that test didnt load the tracer file that made every round a tracer, So it was every 3rd round...
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#62 | |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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Quote:
...at 300 meters...that's close enough to not make much of a difference, i say keep the bug, besides whoever uses a tracer to see where his rounds hit needs to use his sights. and MGs now have sights too. tanks and what not dont need the tracers really, in reality tracers are only usefull when theres alot of wind to disrupt the trajectory of the rounds | |
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#63 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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If someone can hook me up with a server then i would be glad to do a large scale test. Also if the ballistics are ever going to be finished me and jonny NEED tester rights or R-CON so we can have 0.8 files.
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#64 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Alternatively you can wait until 0.8 is released and get the files then. The testers have a lot to get though without ballistics being tested.
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#65 | ||
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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Quote:
Quote:
EDIT: i just remember we have trainings today with EEF so we can get at least 10 people discounting those who dont want to install the files needed for fear of messing up their PR and those who just dont want to install them. | ||
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Last edited by markonymous; 08-02-2008 at 05:39 AM..
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#66 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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Ok For the all or nothing test what guns should have tracers? I was thinking something like this. Please offer Your suggestions.
All tracers -Officer -Automatic Rifleman No Tracers -Spec Ops -Sniper -Marksman -Medic -Engineer -Anti-Tank -Anti-air -Rifleman At -Grenadier -Crewman |
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#67 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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All tracers
-Officer -Automatic Rifleman -Rifleman -Rifleman Ironsights -Grenadier No Tracers -Spec Ops -Sniper -Marksman -Medic -Engineer -Anti-Tank -Anti-air -Rifleman At -Crewman thats what i think. The riflemen would be very good with tracers since you might not be able to get an automatic rifleman kit and your officer might be the one you are trying to direct to the target. |
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#68 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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I REALLY dont like the all or nothnig idea...
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#69 |
![]() Join Date: Dec 2007
Posts: 401
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I say stay the course even with the tracer bug because with these realistic ballistics going in anything past 300m is gonna be an 18th century volley match without some kind of visual indicator of where your rounds are ending up. I much rather have a defective round every five shots than wasting 10 trying to gauge my fire.
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#70 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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well we will be doing a large scale test and then we can find what one people think is best after ingame testing.
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| ballistcs, ballistics, tracers |
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