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View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

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Old 07-31-2008, 08:57 PM   #41
Sadist_Cain
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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Spec_Operator View Post
What about making the "color" just invisible? would that be possible? Would probably pretty much fix it, wouldnt it?

Normal tracer, invisible tracer, invisible tracer, invisible tracer, normal tracer, invisible tracer etc
thatd be cool. But somehow I get the jist that you cant tweak individual bullets like that for some reason

Please god dont let us have all tracers no matter how tiny just think of all the rogue rounds you hear that ping around at your feet and then imagine every single shot fired is lit up in a 64 player game...

you wont be sure whether to return fire or don a catsuit and do some sexual elaborate maneuver to duck and dodge the laser beams to steal the golden egg!

Such a little amount of drop when tracers do have "a slight" drop irl wont be too bad a thing methinks
though I do believe a lotta people are having a fearful "omg but where are my bullets going to go " moments it shouldnt be that big a deal if you're aiming at your target you dont need to know every rounds exact trajectory

A dash of fear is always good


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Old 07-31-2008, 09:49 PM   #42
zangoo

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Default Re: Ballistcs or Tracers?

Well there is the effect that allows you to see where your rounds are impacting so people should be able to learn after a while of playing, But even people that have been playing project reality for a very long time are still join to have to take some time to adjust to the ballistics and this could just be part of the learning.


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Old 07-31-2008, 10:06 PM   #43
Sabre_tooth_tigger

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Default Re: Ballistcs or Tracers?

I think that effect stops showing at longer distances


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Old 08-01-2008, 09:37 AM   #44
Jonny

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Default Re: Ballistcs or Tracers?

Just had a look at using all small tracers in the rifles, looks good from 1p. You can either not see the tracers or only just see them. Needs more testing with other people though, to see what size works best.

Its like kind of having tracers, you sometimes notice them but they are not REALLY obvious.

You can still hide and shoot the enemy stealthily if they are not paying attention, but you can also direct fire with them.

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Has anyone really been far even as decided to use even go want to do look more like?
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Old 08-01-2008, 10:09 AM   #45
[R-MOD]Spec
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Default Re: Ballistcs or Tracers?

That sounds good. Though, the invisible tracer idea doesnt work i asume?
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Old 08-01-2008, 10:46 AM   #46
Sadist_Cain
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Default Re: Ballistcs or Tracers?

Id say the concern would be the view from 3rd person with a lot of rounds flying around (if you didnt guess that already )


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Old 08-01-2008, 11:07 AM   #47
Sabre_tooth_tigger

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Default Re: Ballistcs or Tracers?

Sounds like it could be the best solution, so long as its not close to this:

YouTube - Kids demolish neighborhood with Star Wars laser FX battle


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Old 08-01-2008, 01:09 PM   #48
isooth

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Default Re: Ballistcs or Tracers?

I voted for keep the bug, but after thinking, this makes tracers completely pointless...

See, they're there to direct fire, so people see what you are shooting at, but... if they go somewhere else they just make things worse, people will be aiming at the wrong spots for suppressing fire etc.


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Old 08-01-2008, 01:21 PM   #49
[R-MOD]KP
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Default Re: Ballistcs or Tracers?

As long as the difference is as small as it is, it doesn't really prevent the effective use of tracers. And, as somebody said, they probably behave somewhat differently from non-tracer rounds IRL. I say ballistics + tracer bug = all right. Then you could hopefully sort the tracer bug out later.


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Old 08-01-2008, 02:02 PM   #50
Jonny

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Default Re: Ballistcs or Tracers?

Just been testing this out on hamachi, tracers 2/5ths the currene size.

They dont render until they have traveled about 25m. So, in VERY close range (house to house) fighting they dont render at all. When someone else is firing it is possible to see where, but you have to look closely. They get very hard to see after ~100m.

After 25m they are none too big, they dont look out of place and are hard to spot unless they are aimed at you or close to you.

When you are suppressed they are all but invisible.

You CAN take shots on the enemy without being seen unless they are looking in your direction.

It will have to be tested with a lot of fire, but there is nothing stopping us from making them slightly smaller still.

So unless people are desperate for only having tracers every so often and them being really really obvious I think that concludes the thread TBH.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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