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View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

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Old 07-31-2008, 10:00 AM   #31
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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Jonny View Post
Just wait till I prove Rhino's bridge from OGT doesn't hold its own weight....

Should only take a year or two @ cambridge to learn the maths for that.
i did basics for this in my first year of college, cant remember any of it though


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Old 07-31-2008, 10:39 AM   #32

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Default Re: Ballistcs or Tracers?

Most important factor Ive not seen answered, are these inaccurate tracers still lethal? Will I aim and hit soldiers in the hills but tk my team mates below with tracers.


If this is the case then you'd better reduce tracer counts to 1 in 10


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Last edited by Sabre_tooth_tigger; 07-31-2008 at 10:55 AM..
Old 07-31-2008, 12:43 PM   #33

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by General_J0k3r View Post
we need tracers especially to direct fire
what would i do as SL if i couldn't scream "NME SQUAD, WATCH MY TRACERS" in VOIP?
Well you could still direct fire, The drop for most engagment ranges 200-400m would be on the order of 10cm more to about 2m. This is very small when you are just trying to direct fire, But when you are watching your tracers to see exactly where your bullets are going, Then this is going to really mess you up.

Quote:
Originally Posted by Jonny View Post
SL could be given tracers, just for this purpose.

My solution would be #1 for ground troops, but ALL vehicle based weapons loose all or almost all drop and keep a uitable number of tracers. Auto rifleman would need testing to find which category it fits into though.

IMO loosing tracers for almost all rifles allows you to hide more easily.
I think the all or nothing way could become too much like the movies, But this could also add to project reality making the fire fights alot more interesting with more tracers flying at you. We could also make the tracer smaller to adjust with every round being a tracer.


Quote:
Originally Posted by Sabre_tooth_tigger View Post
Most important factor Ive not seen answered, are these inaccurate tracers still lethal? Will I aim and hit soldiers in the hills but tk my team mates below with tracers.


If this is the case then you'd better reduce tracer counts to 1 in 10

Tracers will do the same damage as all the other bullets. If you are aiming at your target your tracers will land about 2m low at 400m, So this will mess your aiming up but wont make you teamkill anyone.


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Old 07-31-2008, 12:56 PM   #34

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Default Re: Ballistcs or Tracers?

2 m at 400 m i can live with i guess, thats just like a bit extra deviation. So i voted for keep it, but reduce the number of tracers a bit for non-MG's.
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Old 07-31-2008, 06:30 PM   #35
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Default Re: Ballistcs or Tracers?

I hadnt thought of making all small tracers actually, will have to test it out after I come back from holiday if I remember.

It could turn out as all tracers, but they are tiny so it does not look like a tracer but a really bright bullet.

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Old 07-31-2008, 06:43 PM   #36
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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Jonny View Post
I hadnt thought of making all small tracers actually, will have to test it out after I come back from holiday if I remember.

It could turn out as all tracers, but they are tiny so it does not look like a tracer but a really bright bullet.
Not a bad idea actually.

You mean you wanna make every bullet a tracer, but make some of them look "normal"?
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Old 07-31-2008, 06:51 PM   #37

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Default Re: Ballistcs or Tracers?

sad... =(


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Old 07-31-2008, 06:54 PM   #38

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Default Re: Ballistcs or Tracers?

As long as the tracers shoot in the direction that I am shooting in, that's fine.


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Old 07-31-2008, 06:56 PM   #39

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Default Re: Ballistcs or Tracers?

Quote:
It could turn out as all tracers, but they are tiny so it does not look like a tracer but a really bright bullet.
What about making the "color" just invisible? would that be possible? Would probably pretty much fix it, wouldnt it?

Normal tracer, invisible tracer, invisible tracer, invisible tracer, normal tracer, invisible tracer etc
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Old 07-31-2008, 07:40 PM   #40

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Default Re: Ballistcs or Tracers?

why would a sniper use tracers to begin with?! as far as i know tracers are only used in weapons with a full automatic function

and i think a drop increase of 2 meters at 400 meters is perfectly fine, as mentioned tracers lose mass as they burn. i doubt the tracer/regular round issue would be "too" different IRL
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