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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: out of these options what do you feel is best? | |||
| All or Nothing |
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112 | 26.60% |
| No tracers at all |
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50 | 11.88% |
| keep the tracer bug |
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233 | 55.34% |
| no ballistics |
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26 | 6.18% |
| Voters: 421. You may not vote on this poll | |||
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#31 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,074
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#32 |
![]() Join Date: Jun 2007
Posts: 1,835
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Most important factor Ive not seen answered, are these inaccurate tracers still lethal? Will I aim and hit soldiers in the hills but tk my team mates below with tracers.
If this is the case then you'd better reduce tracer counts to 1 in 10 |
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Last edited by Sabre_tooth_tigger; 07-31-2008 at 11:55 AM..
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#33 | |||
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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Quote:
Quote:
Quote:
Tracers will do the same damage as all the other bullets. If you are aiming at your target your tracers will land about 2m low at 400m, So this will mess your aiming up but wont make you teamkill anyone. | |||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
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#34 |
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Forum Moderator
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2 m at 400 m i can live with i guess, thats just like a bit extra deviation. So i voted for keep it, but reduce the number of tracers a bit for non-MG's.
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#35 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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I hadnt thought of making all small tracers actually, will have to test it out after I come back from holiday if I remember.
It could turn out as all tracers, but they are tiny so it does not look like a tracer but a really bright bullet. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#36 | |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Quote:
You mean you wanna make every bullet a tracer, but make some of them look "normal"? | |
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#37 |
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sad... =(
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#38 |
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As long as the tracers shoot in the direction that I am shooting in, that's fine.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#39 | |
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Forum Moderator
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Quote:
Normal tracer, invisible tracer, invisible tracer, invisible tracer, normal tracer, invisible tracer etc | |
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#40 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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why would a sniper use tracers to begin with?! as far as i know tracers are only used in weapons with a full automatic function
and i think a drop increase of 2 meters at 400 meters is perfectly fine, as mentioned tracers lose mass as they burn. i doubt the tracer/regular round issue would be "too" different IRL |
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| Tags |
| ballistcs, ballistics, tracers |
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