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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: out of these options what do you feel is best? | |||
| All or Nothing |
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112 | 26.60% |
| No tracers at all |
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50 | 11.88% |
| keep the tracer bug |
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233 | 55.34% |
| no ballistics |
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26 | 6.18% |
| Voters: 421. You may not vote on this poll | |||
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#21 |
![]() Join Date: Jun 2007
Posts: 407
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This is a though choice to make.
I'd go for no tracers at all. I thought about "keep the bug" options but then it came to my mind that I rely just too much on tracers to aim correctly and even though tracer bullets don't behave like normal ones, the difference in case is just too much. In this case, I'd go for the REALITY upon gameplay. |
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#22 |
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Keep the tracer bug, to an extent it's a bit more realistic, and 55cm at 300 m on a human body(in game whatever) wont make a huge difference in my eyes, ALSO with the refinement of the Suppression effect(I think) it should make it better.
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#23 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Yea cant you make a movie with the different solutions. I'd really want to see this before I make up my mind.
Right now I'd say: get it with tracers. If its not really that noticeable keep it in. We need tracers for aiming. |
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#24 |
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we need tracers especially to direct fire
what would i do as SL if i couldn't scream "NME SQUAD, WATCH MY TRACERS" in VOIP? |
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#25 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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SL could be given tracers, just for this purpose.
My solution would be #1 for ground troops, but ALL vehicle based weapons loose all or almost all drop and keep a uitable number of tracers. Auto rifleman would need testing to find which category it fits into though. IMO loosing tracers for almost all rifles allows you to hide more easily. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#26 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Yes but thats part of the reality program. Not opening fire when your not sure when you can make the kill. If your just shooting at the enemy and the chance of hitting is very slim, the enemy will discover your position. But if you waited longer for them to move closer you could have killed them and stayed unnoticed
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#27 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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i voted keep tracer bug, and agree maybe slightly reduce amount of tracer rounds for rifleman. but what ever happens we need ballistics in PR
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#28 | |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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Quote:
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#29 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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I seriously can't believe 2 people chose no ballistics. I'm no Commie, but they should be tracked down and banned from PR
Good work though lads, been trying to follow your progress in the community section, and not understood a word of it. Looks like you've put alot of effort in however. |
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#30 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Just wait till I prove Rhino's bridge from OGT doesn't hold its own weight....
Should only take a year or two @ cambridge to learn the maths for that. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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| Tags |
| ballistcs, ballistics, tracers |
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