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View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

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Old 11-27-2008, 09:53 AM   #251
Jonny

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Default Re: Ballistcs or Tracers?

oh FFS, you just cant even think of applying a scale factor to the unit of measurement or time in-game. It is just such a retarded thing to do it is almost unbelievable that anyone would want to try it. The point about defining it as 1m is that you absolutely need to define it in order to be able to use any kind of scale factor to get the scales of the models correct. If you dont understand, dont worry, just DO NOT continue saying that the (defined) scale used to measure distances if off.

Basically, the meter in game cannot, by definition, be scaled. Its like trying to measure the value of a defined physical constant, if your answer is always slightly out then its the other things you measured that are the problem. The defined unit is EXACTLY the value defined no matter what your calculations say, the error is in one of the other units which have been measured.

The scale of things 'in relation to each other' is irrelevant. If every last model in-game is measured to be twice the size it is IRL then all the models are wrong, not the meter.

FYI, the soldiers in BF2 are 1.62/1.63 m tall, IIRC. Nedlands measured them in the editor.

The awkward thing about calculating tof IRL is that the drag force contains the instantaneous velocity to a power of a function of that velocity. Hard as hell to integrate, I imagine. Since we are considering bullets, though, we have relatively high speeds and so v^2 could be an appropriate assumption to use, the results just need to be checked against the results from Mosqill's BC calculator if it can be used for tof calculations.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 11-27-2008, 12:14 PM   #252
DeltaFart

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Default Re: Ballistcs or Tracers?

holy m,oses that just lost me


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Biggest time killer :P

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Old 11-28-2008, 12:39 AM   #253
Rico11b

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Jonny View Post
FYI, the soldiers in BF2 are 1.62/1.63 m tall, IIRC. Nedlands measured them in the editor.
Way to start things off with"Oh FFS" In caps too.

I suppose, us little people are bothering you!

Anywho,

This is the first I've heard of 1.62m or 1.63m. So Nedlands measured the player models in game and they were about 1.63 meters tall? Since I'm an American, I will convert that to feet and inches. Just because that makes more since to me than fractions of a meter.

1.63 meters converts to 5 feet 4 and 3/16 inches tall. WOW!!! I'm sorry, I just don't buy that. You are saying that the in game player models are WAY shorter than the "average" real world soldier.
I read somewhere on EA's BF2 forum that the player models are exactly 2 meters tall. That works out to be about 6 foot 6 and 3/4 inches. Which is WAY taller than the "average".

I picked that one statement out of all the junk you typed cause it's about the only thing that made any sense to MY simple mind.

I apologize that you have to deal with lesser humans like me, but such is life. It must be soooooo hard for you. Displaying your VAST knowledge and your ability to remember formulas impresses me not. Obviously your brain is FAR to advanced to understand the ramblings of a simple life form like me!

You have become such a "bright" boy, that I'll bet your father calls you SUN!

Oh, if you could only learn the ability to communicate with "regular" people


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This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
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Old 11-28-2008, 01:32 AM   #254
Solid Knight
Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Jonny View Post
oh FFS, you just cant even think of applying a scale factor to the unit of measurement or time in-game. It is just such a retarded thing to do it is almost unbelievable that anyone would want to try it. The point about defining it as 1m is that you absolutely need to define it in order to be able to use any kind of scale factor to get the scales of the models correct. If you dont understand, dont worry, just DO NOT continue saying that the (defined) scale used to measure distances if off.

Basically, the meter in game cannot, by definition, be scaled. Its like trying to measure the value of a defined physical constant, if your answer is always slightly out then its the other things you measured that are the problem. The defined unit is EXACTLY the value defined no matter what your calculations say, the error is in one of the other units which have been measured.

The scale of things 'in relation to each other' is irrelevant. If every last model in-game is measured to be twice the size it is IRL then all the models are wrong, not the meter.

FYI, the soldiers in BF2 are 1.62/1.63 m tall, IIRC. Nedlands measured them in the editor.

The awkward thing about calculating tof IRL is that the drag force contains the instantaneous velocity to a power of a function of that velocity. Hard as hell to integrate, I imagine. Since we are considering bullets, though, we have relatively high speeds and so v^2 could be an appropriate assumption to use, the results just need to be checked against the results from Mosqill's BC calculator if it can be used for tof calculations.
Way to completely miss the point. Consider: every model in game is 2000x bigger than they're supposed to be. You model ballistics according to the unit of measurement that is absolutely defined in game without taking the scale into account. What would the perceived results be in game? You could cry all day long about how the meter is absolute, how the unit of measurement couldn't possibly be wrong, that the models are wrong, but I guarantee in this scenario people would complain that bullets were slow and dropped short.


Now personally, I don't care. It's close enough and there are many other issues that are more important. I was merely explaining his position because nobody seemed to have a clue.
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Old 12-01-2008, 11:56 PM   #255
zangoo

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Default Re: Ballistcs or Tracers?

Well, Here is some rather big news, I am kinda quiting pr and modding. So i might be on once and a while but over all i am leaving, So i am going to transfer all of my work to crazyasian as i have been working with him for a while and I belive that he will be able to finish this project. There isnt much work left to do to get the ballistics all done, I think he will be able to finish this project rather quickly.

So i wish you guys luck if you plan on modding, You can pm me questions but over all im not going to be ingame or on the fourms much.


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Old 12-02-2008, 10:00 PM   #256
Jonny

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Default Re: Ballistcs or Tracers?

Well, enjoy the rest of your life. I hope you have enjoyed your time here.

Could you also give me a copy of your work so far?

Perhaps I will see you around? If so, try to join any EEF squad, especially if you see a ### Sloan there, you will be very welcome.

good bye, and thankyou for your help with the balistics, even though it has gotten limited attention fron the DEVs, so-far.

Please dont forget your time here, the challenges, the ability to work alone and the incredible rewards if only the god-damn bug wasn't there. I have a feeling you will need that experiance later in life.

But most importantly, remember to enjoy your life, for you forget the awkwark conversations easily, but remember the ones that didn't happen for years to come. Dont be afraid to try new things.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 12-02-2008, 11:51 PM   #257
zangoo

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Default Re: Ballistcs or Tracers?

Jonny thank you for your post, If i am ever on and see you around I will definitely join you.

Now about the files, My friend crazyasian has uploaded the files to a passworded 4shared folder, This is just to allow the main people who worked on the ballistics to keep it from being spread to every other mod without their premission. I have also added some of my other little projects that i could find laying around on my pc, But most of my projets have been lost over time so...

Crazyasian is going to pm you jonny for the files, If you would like to share anything within them you can, But i didnt want to make the excel go public as that is your work and really the only the only thing worth protecting in this bunch of files.



Again Thank you everyone that has helped me in anyway during my time here.

Regards, Zangoo


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Old 12-03-2008, 02:30 AM   #258
Sabre_tooth_tigger

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Default Re: Ballistcs or Tracers?

Why are you quiting, just not bothered about it right now?


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Old 12-03-2008, 07:58 PM   #259
[R-DEV]crazy11
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Default Re: Ballistcs or Tracers?

Ok I have the files for anyone that wants them just pm me and i will give them to you.


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Old 12-24-2008, 03:26 PM   #260
Solid Knight
Default Re: Ballistcs or Tracers?

By the way, are you guys doing this with ObjectTemplate.velocity or ObjectTemplate.acceleration + ObjectTemplate.maxSpeed?
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