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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: out of these options what do you feel is best? | |||
| All or Nothing |
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112 | 26.60% |
| No tracers at all |
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50 | 11.88% |
| keep the tracer bug |
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233 | 55.34% |
| no ballistics |
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26 | 6.18% |
| Voters: 421. You may not vote on this poll | |||
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#241 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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Sweet, can I help test this one please?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#242 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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this is going to need alot of testing if it is going to be added to project reality without totaly destorying gameplay. So after i get a basic biuld done i think i will be able to use crazyasian's server.
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#243 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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so what is tof than?
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#244 |
![]() Join Date: May 2008
Posts: 194
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Why not just have both of them Ballistcs and Tracers
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#245 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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tog is time of flight, So i need a real life ballistics formula that can calculate the real life tof using the ballistics coefficent and velocity.
ballistics and tracers are not possible for reasons listed in the first post. |
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#246 | |
![]() Join Date: May 2006
Posts: 914
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Quote:
Could this help you any? Time of flight with air resistance or http://books.google.com/books?id=yES...sult#PPA586,M1 scroll up to page 586 R | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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Last edited by Rico11b; 11-25-2008 at 09:08 PM..
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#247 | |
![]() Join Date: May 2006
Posts: 914
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Quote:
Just like I said, you can call the scale what ever you prefer. You can call it a meter, a yard, a foot or even inches. It makes no difference what scale you want to call it. I think you are saying that the game makers "defined" the "unit of measure" to be in meters. Not the scale. Anyway, I'm fine with using meters. That's was never my point! The only programs on a computer I can think of that can "scale" something correctly would be something like a CAD program. (Computer Aided Design) Which also happens to cost thousands more than a stupid online PC game. That's what I've been saying, is that you can't "scale" a game to real life. If the game is not "scaled" 1:1 with RL, then that means you can't just copy and past Real World bullet velocities into it and expect the same results. First you have to determine what the scale of the game ACTUALLY IS! And it has to be exact, no guessing. AND then scale the real world bullet velocities to match that new determined scale. See? What if the scale is not 1:1 but something like 1:1.15 or maybe the other way around 1.15:1? Then wouldn't it mean that if you used the real world bullet velocity for the M16a2 (appx 3015 fps) that it would then be 0.15 times greater in game than it should be? 0.15 times greater would be about 452 fps faster than it should be in game? Or would it be 452 fps slower in game than it should be? Please, let's stop debating "units of measure". We all agree that the unit of measure is in meters. I'm thinking you guys are not understanding what I'm getting at. That's my fault, I apologize | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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#248 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California
Posts: 4,754
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That is the reason we need to test out the ballistics a ton before they can be put into pr.
Its taking long enough to get the ballistics info for each gun. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You miss 100% of the shots you don't take.- Wayne Gretzky |
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#249 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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Ok I am to try to finish off this big debate.
Argument, m/sec value is off. This cannot be true due to 3 reasons. 1) The ballistics zeroing are based off the bf2 m/sec value being correct if this wasn’t true, we wouldn’t be able to zero the guns, So with this little piece of info we can assume that the m/sec value in bf2 is correct to the m in bf2. 2) Wookie scouty has created a python program that gets a bullets position, if bf2’s m/sec value was off this wouldn’t work and all of his calculations for creating the zeroing marks on scopes wouldn’t work. 3) Another python program for bf2 uses a huge amount of math to get the projectile to hit the target, I cannot go into details because I have been asked not to but again if the m/sec value in bf2 was off this wouldn’t work. Argument, scale is off. First off, the scale is off yes, But the measurement in game is not. You can scale everything, gravity, Object size and a bunch of other things, But you cannot scale the meter ingame. If we decided that the measurement ingame was 1 bf2 unit = 1km, The models would have to scale to that, velocity would have to be scaled to that, everything would have to be scaled. But currently we are assuming that 1 bf2 unit = 1m, So all vehicles have to be made to this standard, It is up to the modeler of the object to get this correct not the game engine. You also used the argument, If all objects are off then the scale is off, Well sure the scale is off but the meter no. The size of the m1a2 is too small the size of people is off. But one thing we can be sure of 1 bf2 unit is = to 1m. It doesn’t matter how much you pay for the software they are all based off the same basic concept, The only difference in 3d modeling programs is that you can change what each unit means, But it is still the same to the software. |
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#250 |
![]() Join Date: Sep 2008
Posts: 2,197
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I believe he is referencing the scale of everything in relation to each other. In other words, even though the game may have one meter absolutely defined this doesn't prevent you from putting a human model in who is 25 meters tall and has a stride of 15 meters. If everything isn't absolutely scaled based on one meter then the unit of measurement means nothing. Based solely off scale, is the unit of measurement that BF2 uses actually the distance it says it is?
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| ballistcs, ballistics, tracers |
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