project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 11-24-2008, 10:59 PM   #241
DeltaFart

DeltaFart's Avatar
Default Re: Ballistcs or Tracers?

Sweet, can I help test this one please?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Biggest time killer :P

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
DeltaFart is offline
Old 11-25-2008, 12:23 AM   #242
zangoo

zangoo's Avatar
Default Re: Ballistcs or Tracers?

this is going to need alot of testing if it is going to be added to project reality without totaly destorying gameplay. So after i get a basic biuld done i think i will be able to use crazyasian's server.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[DM] member, We are now recruiting!
Xfire:Zangoo
zangoo is offline
Old 11-25-2008, 03:53 AM   #243
cyberzomby
Registered User

cyberzomby's Avatar
Default Re: Ballistcs or Tracers?

so what is tof than?
cyberzomby is offline
Old 11-25-2008, 05:55 AM   #244
Yasin22

Yasin22's Avatar
Default Re: Ballistcs or Tracers?

Why not just have both of them Ballistcs and Tracers
Yasin22 is offline
Old 11-25-2008, 11:00 AM   #245
zangoo

zangoo's Avatar
Default Re: Ballistcs or Tracers?

tog is time of flight, So i need a real life ballistics formula that can calculate the real life tof using the ballistics coefficent and velocity.

ballistics and tracers are not possible for reasons listed in the first post.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[DM] member, We are now recruiting!
Xfire:Zangoo
zangoo is offline
Old 11-25-2008, 08:28 PM   #246
Rico11b

Rico11b's Avatar
Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
tog is time of flight, So i need a real life ballistics formula that can calculate the real life tof using the ballistics coefficent and velocity.

ballistics and tracers are not possible for reasons listed in the first post.

Could this help you any?

Time of flight with air resistance

or

http://books.google.com/books?id=yES...sult#PPA586,M1

scroll up to page 586


R


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
Rico11b is offline
Last edited by Rico11b; 11-25-2008 at 09:08 PM..
Old 11-25-2008, 08:57 PM   #247
Rico11b

Rico11b's Avatar
Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by M.0.D View Post
The scale of a meter ingame just CAN'T be off. The engine defines it as an meter, so it is ..

Everything in else in this game should be build around the fact that this measurment ingame results one meter ..

You can not "scale" a computer game to real life, it is just impossible. So you define the values you need ingame and then scale the ingame-objects so they match each other

So no, EA had not to do anything to make the meter match, they just said "this is 1 meter" and the meter was perfectly right. It is not scaled, it was defined - and resulting of that it can not be off.

All other things build on this definition ( "Stuff like tanks, truck, buildings" and player models ) can be off, but that has nothing to do with the scale of the meter, just the scale of the models.

Just like I said, you can call the scale what ever you prefer. You can call it a meter, a yard, a foot or even inches. It makes no difference what scale you want to call it. I think you are saying that the game makers "defined" the "unit of measure" to be in meters. Not the scale. Anyway, I'm fine with using meters. That's was never my point!

The only programs on a computer I can think of that can "scale" something correctly would be something like a CAD program. (Computer Aided Design) Which also happens to cost thousands more than a stupid online PC game.

That's what I've been saying, is that you can't "scale" a game to real life. If the game is not "scaled" 1:1 with RL, then that means you can't just copy and past Real World bullet velocities into it and expect the same results.

First you have to determine what the scale of the game ACTUALLY IS! And it has to be exact, no guessing. AND then scale the real world bullet velocities to match that new determined scale. See?

What if the scale is not 1:1 but something like 1:1.15 or maybe the other way around 1.15:1? Then wouldn't it mean that if you used the real world bullet velocity for the M16a2 (appx 3015 fps) that it would then be 0.15 times greater in game than it should be? 0.15 times greater would be about 452 fps faster than it should be in game? Or would it be 452 fps slower in game than it should be? Please, let's stop debating "units of measure". We all agree that the unit of measure is in meters.

I'm thinking you guys are not understanding what I'm getting at. That's my fault, I apologize


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
Rico11b is offline
Old 11-26-2008, 03:40 PM   #248
[R-DEV]crazy11
Lead Beta Tester - US
Project Reality Beta Tester

[R-DEV]crazy11's Avatar
Default Re: Ballistcs or Tracers?

That is the reason we need to test out the ballistics a ton before they can be put into pr.

Its taking long enough to get the ballistics info for each gun.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

You miss 100% of the shots you don't take.- Wayne Gretzky
[R-DEV]crazy11 is offline
Old 11-26-2008, 09:00 PM   #249
zangoo

zangoo's Avatar
Default Re: Ballistcs or Tracers?

Ok I am to try to finish off this big debate.
Argument, m/sec value is off.
This cannot be true due to 3 reasons.
1) The ballistics zeroing are based off the bf2 m/sec value being correct if this wasn’t true, we wouldn’t be able to zero the guns, So with this little piece of info we can assume that the m/sec value in bf2 is correct to the m in bf2.
2) Wookie scouty has created a python program that gets a bullets position, if bf2’s m/sec value was off this wouldn’t work and all of his calculations for creating the zeroing marks on scopes wouldn’t work.
3) Another python program for bf2 uses a huge amount of math to get the projectile to hit the target, I cannot go into details because I have been asked not to but again if the m/sec value in bf2 was off this wouldn’t work.
Argument, scale is off.
First off, the scale is off yes, But the measurement in game is not. You can scale everything, gravity, Object size and a bunch of other things, But you cannot scale the meter ingame. If we decided that the measurement ingame was 1 bf2 unit = 1km, The models would have to scale to that, velocity would have to be scaled to that, everything would have to be scaled. But currently we are assuming that 1 bf2 unit = 1m, So all vehicles have to be made to this standard, It is up to the modeler of the object to get this correct not the game engine. You also used the argument, If all objects are off then the scale is off, Well sure the scale is off but the meter no. The size of the m1a2 is too small the size of people is off. But one thing we can be sure of 1 bf2 unit is = to 1m. It doesn’t matter how much you pay for the software they are all based off the same basic concept, The only difference in 3d modeling programs is that you can change what each unit means, But it is still the same to the software.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[DM] member, We are now recruiting!
Xfire:Zangoo
zangoo is offline
Old 11-26-2008, 10:58 PM   #250
Solid Knight
Default Re: Ballistcs or Tracers?

I believe he is referencing the scale of everything in relation to each other. In other words, even though the game may have one meter absolutely defined this doesn't prevent you from putting a human model in who is 25 meters tall and has a stride of 15 meters. If everything isn't absolutely scaled based on one meter then the unit of measurement means nothing. Based solely off scale, is the unit of measurement that BF2 uses actually the distance it says it is?
Solid Knight is offline
Closed Thread


Tags
ballistcs, ballistics, tracers
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:34 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.