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View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

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Old 11-16-2008, 03:40 PM   #231
Rico11b

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Default Re: Ballistcs or Tracers?

Bump!

It's all good. Hugs and kisses all around


Are you cats making solid headway?


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This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
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Old 11-20-2008, 12:56 PM   #232
Jonny

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Default Re: Ballistcs or Tracers?

What formula did you use for the realistic damage, Zang?

I assume its based off kinetic energy * momentum?

It gives brilliant values for damages, the spread is really logical and would fit into PR very, very, very well IMO.

@ you lot arguing about the programmers being able to code velocity correctly:
Its actually harder to code it incorrectly.
Position = OriginalPosition + Velocity*delta-t + 0.5*Acceleration*delta-t*delta-t.
It is almost impossible to get that wrong.

Also, cause I dont like these recurring claims about the meter being off:
Physics does NOT care how you define units. They are purely for making our lives easier, so we can measure things and use equations correctly. IRL we define physical constants, like μ0 = 4πE−7. We than base all other measurements off of a few defined things, just like we are doing.

Now, we have chosen to define the metre in-game as equal to 1m IRL and one second in-game equal to 1 second IRL. This leads to a constant in the measurement of in-game speed which appears to be exactly 1. We have yet to figure out the relationship that gives us force though, we dont really need it yet. We defined these because we CANNOT change the scale of units in-game, and we cannot change the passage of time, but we can add a constant to in-game speeds (if needed).

If ANYONE has any problem with this method then please, tell us how to improve it. But DONT just say 'yeah, I know the metre in-game is off, I heard it somewhere, at some time, I think. I cant find it now but I know its off.' or anything similar, because that is retarded.

In conclusion, the meter in-game is NOT 'off', it is defined to be EXACTLY 1 metre IRL. The models are scaled slightly, to be the same scale as the vBF2 models, but that does not affect the defined length of the metre. If something LOOKS 'off' then its that thing that is 'off', not the units. k?

*looks at rico11b, the speed of your guy is wrong, not the distance shown. He is also missing feet.*

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

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Old 11-23-2008, 04:25 PM   #233
Rico11b

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Jonny View Post
*looks at rico11b, the speed of your guy is wrong, not the distance shown. He is also missing feet.*

Yeah, ok whatever. At this point I could care less to argue about it further. I say the scale is off, and you say it isn't.

I say you can't just copy and paste real world velocities into the game and expect it to match cause the scale is off, but you say you can. It's all wonderful. Enough said, drive on.

As for the above statement. What the heck are you talking about??? Missing feet???


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This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
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Old 11-23-2008, 04:33 PM   #234
zangoo

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Default Re: Ballistcs or Tracers?

i used the formula you provided in the excel document. But rico, why are you suggesting it is off? like you cannot scale the meter but you can scale all the models, so..


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Old 11-23-2008, 04:50 PM   #235
Rico11b

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
i used the formula you provided in the excel document. But rico, why are you suggesting it is off? like you cannot scale the meter but you can scale all the models, so..
I'm not "suggesting" anything. I'm yelling from the rooftops, "THE SCALE IS OFF"! Hehe... come on now, you gotta laugh at that one

Anywho,

No way you can make me believe that the team of knuckleheads that built vBF2 were able to get the scale PERFECT, but they somehow can't resolve issues with hitboxes, netcode, glitching, or any of the many things that are messed up with vBF2.

So it's your position that they got the scale PERFECT, but somehow "magically"they messed up the size/scale of ALL the other stuff in game? Stuff like tanks, truck, buildings, and last but certainly not least they COMPLETELY jacked up the scale of the player models themselves. How could they possibly "accidentally" get the scale to be perfect but screw up the size of the player models, and weapons? How tall are the player models in game? Something like 2 meters tall, right? If you were to compare the size of an in game player model to the "average" real world soldier today, it would be something long the lines of David vs Goliath.

But as I said earlier. If you guys feel that the scale is fine, drive on. No need to listen to the ranting of an old man

Lets just get the real world ballistics in game and let's get our frag on You guys have worked hard on this and I wanna see it in action!


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This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
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Old 11-23-2008, 05:59 PM   #236
[R-DEV]Mosquill
PR:BF2 Developer

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Rico11b View Post
So it's your position that they got the scale PERFECT, but somehow "magically"they messed up the size/scale of ALL the other stuff in game? Stuff like tanks, truck, buildings, and last but certainly not least they COMPLETELY jacked up the scale of the player models themselves.
I don't know why so many people keep saying that, but the scale of vbf2 objects isn't off. Player models are 1:1 scale, tanks are 1:1, trucks are 1:1, and apcs are also 1:1. And of course the scale of meter is not off.

In-game field-of-view and resolution is off compared to a human eye, so stuff in bf2 appear further then it would irl. And that's why it may seem like the meter is off.
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Old 11-24-2008, 08:34 AM   #237
M.0.D
Default Re: Ballistcs or Tracers?

The scale of a meter ingame just CAN'T be off. The engine defines it as an meter, so it is ..

Everything in else in this game should be build around the fact that this measurment ingame results one meter ..

You can not "scale" a computer game to real life, it is just impossible. So you define the values you need ingame and then scale the ingame-objects so they match each other

So no, EA had not to do anything to make the meter match, they just said "this is 1 meter" and the meter was perfectly right. It is not scaled, it was defined - and resulting of that it can not be off.

All other things build on this definition ( "Stuff like tanks, truck, buildings" and player models ) can be off, but that has nothing to do with the scale of the meter, just the scale of the models.


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Old 11-24-2008, 09:47 PM   #238
zangoo

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Default Re: Ballistcs or Tracers?

Ok so I have made a python program to do almost everything needed for finishing ballistics. But i need a real life ballistics formula to calculate the tof as copying the data from a online ballistics calc for each gun is just too much work, So if someone could join me in my quest for finding a formula to calculate the tof of a bullet then i can finish this program.


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Old 11-24-2008, 10:25 PM   #239
McBumLuv

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Default Re: Ballistcs or Tracers?

Nice, I've been looking forward to working ballistics since the start of this thread–well, really anything other than random deviation–but this is the best of both worlds!


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Old 11-24-2008, 10:41 PM   #240
[R-DEV]crazy11
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Default Re: Ballistcs or Tracers?

Well you wont be able to shoot across kashan anymore.


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