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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: out of these options what do you feel is best? | |||
| All or Nothing |
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112 | 26.60% |
| No tracers at all |
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50 | 11.88% |
| keep the tracer bug |
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233 | 55.34% |
| no ballistics |
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26 | 6.18% |
| Voters: 421. You may not vote on this poll | |||
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#231 |
![]() Join Date: May 2006
Posts: 914
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Bump!
It's all good. Hugs and kisses all around Are you cats making solid headway? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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#232 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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What formula did you use for the realistic damage, Zang?
I assume its based off kinetic energy * momentum? It gives brilliant values for damages, the spread is really logical and would fit into PR very, very, very well IMO. @ you lot arguing about the programmers being able to code velocity correctly: Its actually harder to code it incorrectly. Position = OriginalPosition + Velocity*delta-t + 0.5*Acceleration*delta-t*delta-t. It is almost impossible to get that wrong. Also, cause I dont like these recurring claims about the meter being off: Physics does NOT care how you define units. They are purely for making our lives easier, so we can measure things and use equations correctly. IRL we define physical constants, like μ0 = 4πE−7. We than base all other measurements off of a few defined things, just like we are doing. Now, we have chosen to define the metre in-game as equal to 1m IRL and one second in-game equal to 1 second IRL. This leads to a constant in the measurement of in-game speed which appears to be exactly 1. We have yet to figure out the relationship that gives us force though, we dont really need it yet. We defined these because we CANNOT change the scale of units in-game, and we cannot change the passage of time, but we can add a constant to in-game speeds (if needed). If ANYONE has any problem with this method then please, tell us how to improve it. But DONT just say 'yeah, I know the metre in-game is off, I heard it somewhere, at some time, I think. I cant find it now but I know its off.' or anything similar, because that is retarded. In conclusion, the meter in-game is NOT 'off', it is defined to be EXACTLY 1 metre IRL. The models are scaled slightly, to be the same scale as the vBF2 models, but that does not affect the defined length of the metre. If something LOOKS 'off' then its that thing that is 'off', not the units. k? *looks at rico11b, the speed of your guy is wrong, not the distance shown. He is also missing feet.* |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#233 | |
![]() Join Date: May 2006
Posts: 914
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Quote:
Yeah, ok whatever. At this point I could care less to argue about it further. I say the scale is off, and you say it isn't. I say you can't just copy and paste real world velocities into the game and expect it to match cause the scale is off, but you say you can. It's all wonderful. Enough said, drive on. As for the above statement. What the heck are you talking about??? Missing feet??? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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#234 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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i used the formula you provided in the excel document. But rico, why are you suggesting it is off? like you cannot scale the meter but you can scale all the models, so..
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
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#235 | |
![]() Join Date: May 2006
Posts: 914
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Quote:
Anywho, No way you can make me believe that the team of knuckleheads that built vBF2 were able to get the scale PERFECT, but they somehow can't resolve issues with hitboxes, netcode, glitching, or any of the many things that are messed up with vBF2. So it's your position that they got the scale PERFECT, but somehow "magically"they messed up the size/scale of ALL the other stuff in game? Stuff like tanks, truck, buildings, and last but certainly not least they COMPLETELY jacked up the scale of the player models themselves. How could they possibly "accidentally" get the scale to be perfect but screw up the size of the player models, and weapons? How tall are the player models in game? Something like 2 meters tall, right? If you were to compare the size of an in game player model to the "average" real world soldier today, it would be something long the lines of David vs Goliath. But as I said earlier. If you guys feel that the scale is fine, drive on. No need to listen to the ranting of an old man Lets just get the real world ballistics in game and let's get our frag on | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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#236 | |
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PR:BF2 Developer
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Quote:
In-game field-of-view and resolution is off compared to a human eye, so stuff in bf2 appear further then it would irl. And that's why it may seem like the meter is off. | |
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#237 |
![]() Join Date: May 2006
Location: Cologne, Germany
Posts: 137
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The scale of a meter ingame just CAN'T be off. The engine defines it as an meter, so it is ..
Everything in else in this game should be build around the fact that this measurment ingame results one meter .. You can not "scale" a computer game to real life, it is just impossible. So you define the values you need ingame and then scale the ingame-objects so they match each other So no, EA had not to do anything to make the meter match, they just said "this is 1 meter" and the meter was perfectly right. It is not scaled, it was defined - and resulting of that it can not be off. All other things build on this definition ( "Stuff like tanks, truck, buildings" and player models ) can be off, but that has nothing to do with the scale of the meter, just the scale of the models. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This message has been made of environment-friendly recycled letters and words from deleted mails and is fully digital-degradable. |
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#238 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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Ok so I have made a python program to do almost everything needed for finishing ballistics. But i need a real life ballistics formula to calculate the tof as copying the data from a online ballistics calc for each gun is just too much work, So if someone could join me in my quest for finding a formula to calculate the tof of a bullet then i can finish this program.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
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#239 |
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Nice, I've been looking forward to working ballistics since the start of this thread–well, really anything other than random deviation–but this is the best of both worlds!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#240 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California
Posts: 4,754
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Well you wont be able to shoot across kashan anymore.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You miss 100% of the shots you don't take.- Wayne Gretzky |
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