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View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

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Old 11-09-2008, 05:59 PM   #221
DeltaFart

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Default Re: Ballistcs or Tracers?

need to put the RPG effect in the lamps those work bloody well!


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Old 11-10-2008, 12:39 PM   #222
Rico11b

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by DeltaFart View Post
hes saying its 100 meters per second more or less 10 meters per second, so ti could be 90 meters per second or it could be 110
Duh!

No way really? Is that what he is saying? Of course I know what he was saying. Maybe you misunderstood what "I" was saying


@zangoo

It's never safe to "assume" anything. Especially with this game engine. I like the ricochet idea. This is something that I have been longing for in a FPS for some time now. Good work!


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This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
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Last edited by Rico11b; 11-10-2008 at 12:51 PM..
Old 11-10-2008, 01:42 PM   #223
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Default Re: Ballistcs or Tracers?

go zangoo, go !

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Old 11-11-2008, 08:48 PM   #224
zangoo

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Default Re: Ballistcs or Tracers?

Question of the day!!!

Can you scale geometries in bf2.


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Old 11-12-2008, 04:44 AM   #225
Th3Exiled
Default Re: Ballistcs or Tracers?

Real nice work guys, looking forward to seeing this in-game.

Quote:
Originally Posted by DeltaFart View Post
hes saying its 100 meters per second more or less 10 meters per second, so ti could be 90 meters per second or it could be 110
Quote:
Originally Posted by Rico11b View Post
Duh!

No way really? Is that what he is saying? Of course I know what he was saying. Maybe you misunderstood what "I" was saying
Umm....

Quote:
Originally Posted by Rico11b View Post
Within 100m/sec???

It won't be safe to assume that if the difference is about 100m/sec ±10m. That's a pretty large difference in speed measurements. 100m/sec is a large difference is huge. Fire two bullets from the same rifle with muzzle velocities being 100m/sec apart, and you will see that there is a BIG difference between those two shots.

If you would have said a difference of 100 FEET per second, then I would agree that they are fairly close, but not 100 METERS per second. 100 m/sec converts to 328ft/sec, and that's a big difference, especially for a rifle bullet.
Sure, you may very well understand what he said(though unlikely), if so, there are technical inaccuracies in your post.
They are saying that the speed is 100 ms-1, Not the difference. ±10m is the difference, this gives you a maximum difference of 20ms-1,in other words the speed ranges somewhere in-between 90-110ms-1, not in-between X and X+100(Where X is the minimum speed of the bullet and 100 is the Maximum error).


Quote:
Originally Posted by Rico11b View Post
@zangoo

It's never safe to "assume" anything. Especially with this game engine. I like the ricochet idea. This is something that I have been longing for in a FPS for some time now. Good work!
Well his assumption was backed up by his formula which gave him the correct elevation for the zeroing of the weapon, which I might add, just in case you missed it, would not have happened in the case of an incorrect ms-1 value.
Besides, I would hope that the programmers would at least know how to add the correct amount per second, there’s a substantial difference between integrating proper physics and changing the displacement of an object with a correct value, it is only basic high school Mathematics after all.

Exiled.

How awesome is this weapon? Even the elevation knob and magazine have rails.
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Last edited by Th3Exiled; 11-12-2008 at 04:50 AM..
Old 11-12-2008, 10:35 AM   #226
zangoo

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Default Re: Ballistcs or Tracers?

just to clarify this. I used a timer that has a accuracy of 1 sec, So when i got the time of 10sec to travel 1000m, It had to be going a maximum of 100m/sec and a minimum of 90.0001m/sec for me to get a time of 10sec.

But overall Th3Exiled hit the nail on its head.


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Old 11-12-2008, 01:32 PM   #227
Rico11b

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Th3Exiled View Post
Sure, you may very well understand what he said(though unlikely), if so, there are technical inaccuracies in your post.
They are saying that the speed is 100 ms-1, Not the difference. ±10m is the difference, this gives you a maximum difference of 20ms-1,in other words the speed ranges somewhere in-between 90-110ms-1, not in-between X and X+100(Where X is the minimum speed of the bullet and 100 is the Maximum error).

Well his assumption was backed up by his formula which gave him the correct elevation for the zeroing of the weapon, which I might add, just in case you missed it, would not have happened in the case of an incorrect ms-1 value.
Besides, I would hope that the programmers would at least know how to add the correct amount per second, there’s a substantial difference between integrating proper physics and changing the displacement of an object with a correct value, it is only basic high school Mathematics after all.

Exiled.
I'm referring to Meters, and you are speaking in Milliseconds? I understand full well what he is trying and did say. I'm making references to length and you are referring to time. When I see someone post "100m" I think meters not milliseconds.

Also unless a timer can measure in fractions of a second I don't feel that is accurate enough to measure something moving at a high rate of speed. Even at 100 meters per second, in a half a second it has moved 50 more meters than you thought it did, because your timer is only measuring in whole seconds and not in fractions of a second. Since your timer is only capable of measuring in whole seconds reduce the speed to 1 meter per second and try a distance of 50 or 100 meters. At least that way the most it can travel after a whole second in one meter, and that would be easier to detect.

I can't wait to see this stuff in game. It's gonna add a new element to game play. The ricochet is gonna be wicked awesome.

Oh, by the way! I obtained my college degree many years ago, so you can lick balls with your "high school mathematics" statement.


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This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
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Old 11-12-2008, 11:10 PM   #228
DeltaFart

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Rico11b View Post
I'm referring to Meters, and you are speaking in Milliseconds? I understand full well what he is trying and did say. I'm making references to length and you are referring to time. When I see someone post "100m" I think meters not milliseconds.

Also unless a timer can measure in fractions of a second I don't feel that is accurate enough to measure something moving at a high rate of speed. Even at 100 meters per second, in a half a second it has moved 50 more meters than you thought it did, because your timer is only measuring in whole seconds and not in fractions of a second. Since your timer is only capable of measuring in whole seconds reduce the speed to 1 meter per second and try a distance of 50 or 100 meters. At least that way the most it can travel after a whole second in one meter, and that would be easier to detect.

I can't wait to see this stuff in game. It's gonna add a new element to game play. The ricochet is gonna be wicked awesome.

Oh, by the way! I obtained my college degree many years ago, so you can lick balls with your "high school mathematics" statement.
sryy I had misunderstood you, thought you were saying its 100 meters per second plus or minus 100. sry


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Old 11-12-2008, 11:24 PM   #229
zangoo

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Default Re: Ballistcs or Tracers?

So i am going to try and set up a test again, I hope this time i will be able to get it all ready without server issues and such.

I have also currently calculated realistic damage and ballsitics and somewhat realistic ricochets for all guns used on kashan 16. So i hope to get this test going and see how these ballistics effect the gameplay.


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Old 11-13-2008, 02:27 AM   #230
Th3Exiled
Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Rico11b View Post
I'm referring to Meters, and you are speaking in Milliseconds? I understand full well what he is trying and did say. I'm making references to length and you are referring to time. When I see someone post "100m" I think meters not milliseconds.

Also unless a timer can measure in fractions of a second I don't feel that is accurate enough to measure something moving at a high rate of speed. Even at 100 meters per second, in a half a second it has moved 50 more meters than you thought it did, because your timer is only measuring in whole seconds and not in fractions of a second. Since your timer is only capable of measuring in whole seconds reduce the speed to 1 meter per second and try a distance of 50 or 100 meters. At least that way the most it can travel after a whole second in one meter, and that would be easier to detect.
Whoa, whoa, I didn't mean to offend if that’s the way it came across. First of all, I wasn't referring to milliseconds... I forgot to reformat my super scripts when I copied and pasted my post from word (My browser likes to crash every now and then so it’s more convenient to write it in word and copy it into the browser instead of losing it all when it does crash.), I don’t usually use the convention of m/s, instead I use what I had posted (and use in high school) which actually means metres multiplied by seconds to the first negative power.
I never said that his methods were accurate or not. I did say however that I thought that you misunderstood him and I posted something upon what I had interpreted.

Quote:
Originally Posted by Rico11b View Post
Oh, by the way! I obtained my college degree many years ago, so you can lick balls with your "high school mathematics" statement.
Quote:
Originally Posted by Th3Exiled View Post
Well his assumption was backed up by his formula which gave him the correct elevation for the zeroing of the weapon, which I might add, just in case you missed it, would not have happened in the case of an incorrect ms-1 value.
Besides, I would hope that the programmers would at least know how to add the correct amount per second, there’s a substantial difference between integrating proper physics and changing the displacement of an object with a correct value, it is only basic high school Mathematics after all.
Reread the part in Bold. I was referring to the person who programmed that segment of the BF2 engine and I was saying it's very unlikely that he didn’t do it right as it is something you should be able to do at the end of high school, that and it is also imperative to have some knowledge in mathematical formulae if you work as a programmer.

Exiled.

How awesome is this weapon? Even the elevation knob and magazine have rails.
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ANd jesus christ is everyone quoting me in there sigs LOL
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