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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: out of these options what do you feel is best? | |||
| All or Nothing |
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112 | 26.60% |
| No tracers at all |
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50 | 11.88% |
| keep the tracer bug |
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233 | 55.34% |
| no ballistics |
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26 | 6.18% |
| Voters: 421. You may not vote on this poll | |||
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#201 | |
![]() Join Date: May 2006
Posts: 914
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Quote:
Ha, yeah that would be a nice trick wouldn't it? Here is an idea. Take the M4 rifle in game that has a known velocity, and fire it at a target that is of known distance from the shooter. Say 500 or 1000 meters. First calculate the time in milliseconds it takes for the projectile to reach say 500 or 1000 meters in the real world. Then Setup the target at 500 or 1000 meters in game. Fire at the target and adjust the velocity up and/or down until the time it takes to hit the 500/1000 meter target in game is EXACTLY the same as in real life. I don't know much about fraps, but you could record the session and use fraps to possibly determine the EXACT amount of time it took for the round to hit the target. Of course you will need a timer that measures in milliseconds. Just using whole seconds won't be close enough. Using distance over time could be a way to determine scale. If the time to target is the same in game as in real life using the real world values then you know it is pretty close to scale after all Sorry, now I'm rambling on | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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#202 | ||
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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Quote:
Quote:
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#203 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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After doing this test i have found something very interesting. The bf2 velocity setting works just as you would think and is the same as in real life. But the interesting part is that i was shooting a tracer round and I didnt need to increase velocity, Instead when i had increased it to make the tracer round go 100m/sec the tracer instead shot at the full 133.33m/sec. Now i am going to try to find what caused this but this might mean we can have ballistics!
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#204 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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#205 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Excellent
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#206 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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After testing the tracer bug doesnt happen when the tracer interval is set to 1, So it wouldnt help us at all. But it did mean that i messed up my original test with realistic ballistics as the bullets were going 33% too fast.
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#207 | |
![]() Join Date: May 2006
Posts: 914
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Quote:
Sounds like you have made some nice discoveries. The rabbit hole is usually always a lot deeper than we first realized Glad I could help. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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Last edited by Rico11b; 11-07-2008 at 10:33 PM..
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#208 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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Well the test showed that the bullets were traveling within 100±10m/sec, And i think it would be safe to assume that it is traveling the correct speed. You also note that for jonny's formula to calculate the correct angle to zero the guns, bf2's velocity would have to be true or the zero would be off, And from the tests shooting the m40a3, The zero was spot on.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
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#209 | |
![]() Join Date: May 2006
Posts: 914
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Quote:
It won't be safe to assume that if the difference is about 100m/sec ±10m. That's a pretty large difference in speed measurements. 100m/sec is a large difference is huge. Fire two bullets from the same rifle with muzzle velocities being 100m/sec apart, and you will see that there is a BIG difference between those two shots. If you would have said a difference of 100 FEET per second, then I would agree that they are fairly close, but not 100 METERS per second. 100 m/sec converts to 328ft/sec, and that's a big difference, especially for a rifle bullet. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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#210 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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hes saying its 100 meters per second more or less 10 meters per second, so ti could be 90 meters per second or it could be 110
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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