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View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

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Old 11-06-2008, 10:19 PM   #201
Rico11b

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
Unless you can manage to import something that is 1m in real life into the game, But i dont see any way of doing that...

Ha, yeah that would be a nice trick wouldn't it?

Here is an idea.
Take the M4 rifle in game that has a known velocity, and fire it at a target that is of known distance from the shooter. Say 500 or 1000 meters.

First calculate the time in milliseconds it takes for the projectile to reach say 500 or 1000 meters in the real world. Then Setup the target at 500 or 1000 meters in game. Fire at the target and adjust the velocity up and/or down until the time it takes to hit the 500/1000 meter target in game is EXACTLY the same as in real life. I don't know much about fraps, but you could record the session and use fraps to possibly determine the EXACT amount of time it took for the round to hit the target. Of course you will need a timer that measures in milliseconds. Just using whole seconds won't be close enough.

Using distance over time could be a way to determine scale. If the time to target is the same in game as in real life using the real world values then you know it is pretty close to scale after all Might be able to use a weapon that has a slower projectile speed like the HAT or TOW. The only debate at that point would be; which clock do you use? The in game clock or a real world stop watch? Keep in mind that the longer the distance for the test the better.

Sorry, now I'm rambling on


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This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
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Old 11-06-2008, 11:15 PM   #202
zangoo

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Waaah_Wah View Post
They were barely visible with optics, but when using iron sights there was VERY hard to see them. On maps like Kashan, they would be invisible because of the bright surroundings. So unless your using an LMG or have a scope, you wont see your own tracers on 1024x768
That is why i would need to adjust the size of the tracers so they are still visable on lower resolution settings.

Quote:
Originally Posted by Rico11b View Post
Ha, yeah that would be a nice trick wouldn't it?

Here is an idea.
Take the M4 rifle in game that has a known velocity, and fire it at a target that is of known distance from the shooter. Say 500 or 1000 meters.

First calculate the time in milliseconds it takes for the projectile to reach say 500 or 1000 meters in the real world. Then Setup the target at 500 or 1000 meters in game. Fire at the target and adjust the velocity up and/or down until the time it takes to hit the 500/1000 meter target in game is EXACTLY the same as in real life. I don't know much about fraps, but you could record the session and use fraps to possibly determine the EXACT amount of time it took for the round to hit the target. Of course you will need a timer that measures in milliseconds. Just using whole seconds won't be close enough.

Using distance over time could be a way to determine scale. If the time to target is the same in game as in real life using the real world values then you know it is pretty close to scale after all Might be able to use a weapon that has a slower projectile speed like the HAT or TOW. The only debate at that point would be; which clock do you use? The in game clock or a real world stop watch? Keep in mind that the longer the distance for the test the better.

Sorry, now I'm rambling on
This doesnt mean the meter is off, This just tells us that the velocity setting isnt giving us a true m/sec value. I will do a test shooting 1000m with a projectile going 100m/sec. I will post the results soon.


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Old 11-07-2008, 12:43 AM   #203
zangoo

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Default Re: Ballistcs or Tracers?

After doing this test i have found something very interesting. The bf2 velocity setting works just as you would think and is the same as in real life. But the interesting part is that i was shooting a tracer round and I didnt need to increase velocity, Instead when i had increased it to make the tracer round go 100m/sec the tracer instead shot at the full 133.33m/sec. Now i am going to try to find what caused this but this might mean we can have ballistics!


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Old 11-07-2008, 10:15 AM   #204
Waaah_Wah
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Old 11-07-2008, 10:35 AM   #205
cyberzomby
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Default Re: Ballistcs or Tracers?

Excellent Lets not get our hopes up just yet but it sounds promising!
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Old 11-07-2008, 07:03 PM   #206
zangoo

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Default Re: Ballistcs or Tracers?

After testing the tracer bug doesnt happen when the tracer interval is set to 1, So it wouldnt help us at all. But it did mean that i messed up my original test with realistic ballistics as the bullets were going 33% too fast.


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Old 11-07-2008, 10:26 PM   #207
Rico11b

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
This doesnt mean the meter is off, This just tells us that the velocity setting isnt giving us a true m/sec value. I will do a test shooting 1000m with a projectile going 100m/sec. I will post the results soon.
Well it has to be one or the other. Either the in game meter IS off scale. Or the velocity settings aren't giving a true m/sec value. Since you were using such a low speed value, It would probably be better to use a greater distance. That way any degree of error within the game engine would be magnified.
Sounds like you have made some nice discoveries. The rabbit hole is usually always a lot deeper than we first realized


Glad I could help.


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This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
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Last edited by Rico11b; 11-07-2008 at 10:33 PM..
Old 11-08-2008, 12:11 PM   #208
zangoo

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Default Re: Ballistcs or Tracers?

Well the test showed that the bullets were traveling within 100±10m/sec, And i think it would be safe to assume that it is traveling the correct speed. You also note that for jonny's formula to calculate the correct angle to zero the guns, bf2's velocity would have to be true or the zero would be off, And from the tests shooting the m40a3, The zero was spot on.


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Old 11-08-2008, 10:39 PM   #209
Rico11b

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
Well the test showed that the bullets were traveling within 100±10m/sec, And i think it would be safe to assume that it is traveling the correct speed.
Within 100m/sec???

It won't be safe to assume that if the difference is about 100m/sec ±10m. That's a pretty large difference in speed measurements. 100m/sec is a large difference is huge. Fire two bullets from the same rifle with muzzle velocities being 100m/sec apart, and you will see that there is a BIG difference between those two shots.

If you would have said a difference of 100 FEET per second, then I would agree that they are fairly close, but not 100 METERS per second. 100 m/sec converts to 328ft/sec, and that's a big difference, especially for a rifle bullet.


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This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
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Old 11-09-2008, 12:04 AM   #210
DeltaFart

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Default Re: Ballistcs or Tracers?

hes saying its 100 meters per second more or less 10 meters per second, so ti could be 90 meters per second or it could be 110


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Biggest time killer :P

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