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| PR:BF2 Suggestions Suggestions from our community members. |
| View Poll Results: out of these options what do you feel is best? | |||
| All or Nothing |
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112 | 26.60% |
| No tracers at all |
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50 | 11.88% |
| keep the tracer bug |
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233 | 55.34% |
| no ballistics |
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26 | 6.18% |
| Voters: 421. You may not vote on this poll | |||
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#11 |
![]() Join Date: Sep 2007
Location: Frankfurt (Main)
Posts: 2,604
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Thats a hard one. I just cant say it. I'm sure you already tried everything i could think of to fix it so... I dont know. I'd love ballistics, but tracers are important, at least at the heavy machine guns. But... every round of them being a tracer would look a bit spammy too...
And keeping the bug? Meh, i dunno, how useful are tracers if they land 100 meters off target? I cant vote for any option... But it doesnt depend on me anyway |
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#12 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,197
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Keep the tracer bug, but if the drop is way too much you should just forget about ballistics for now. IMO
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#13 | ||||
![]() Join Date: Aug 2007
Location: calgary,ab,canada
Posts: 981
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Tanks, Apcs, Attack heli are not going to have ballistics as they have fire controll computers that would calculate where to aim the gun so the person firing the gun doesnt have to think, Just point and shoot. We have tried to make tracers using effects, Like the missiles use and alot of other things but we couldnt get it to not be every round, So instead we would just attach a mesh that looks like a tracer. Here i will vote for you as i didnt plan on voting. | ||||
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Last edited by zangoo; 07-31-2008 at 12:35 AM..
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#14 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,197
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That is when a weapon is zeroed at 0 meters?
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#15 |
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PR:ArmA2 Beta Test Team
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,198
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is anyone picky about 55cm of drop at 300m?
As for tanks and 50.cals n such I'd rather no ballistics that see an endless laser canon stream coming out of them lol, It'll start feeling like a star wars mod then I would say keep the bug but reduce the amount of tracers in some clips for certain soldiers so you have more "good" rounds to aim with |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I was biting my quilt, cupping my nuts (nice!) and squeeling at the gore. - [T&T]Heskey To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - My Dad's driving website |
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#16 | |
![]() Join Date: Aug 2007
Posts: 719
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Personally I wouldn't mind seeing the tracer bug, if it's really less than a meter off. Tracer rounds at shorter ranges would still likely hit the target, and tracer rounds at longer ranges will drop accordingly (a normal rifle shouldn't be magically sniper-rifle accurate). Voting for keep the bug. | |
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#17 |
![]() Join Date: Aug 2007
Location: calgary,ab,canada
Posts: 981
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
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Last edited by zangoo; 07-31-2008 at 12:38 AM..
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#18 | |
![]() Join Date: Aug 2007
Posts: 719
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111101111011110111101111011110 for thirty bullets with 4 regulars between tracers (1s are non-tracer, 0s are tracer rounds), You have 6 tracer rounds, and 24 regular rounds in a 30-round magazine. And assuming you aren't trying to be a sniper with a carbine, it shouldn't be that much of an issue. Remember to shoot more than once at an enemy, a single round is never as good as 3 in the same area. | |
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#19 |
![]() Join Date: May 2006
Posts: 902
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Is there no way to mod the gravity setting for the tracer round. Or how bout increase the gravity setting for the regular round, and then adjust it's velocity?
Are there any settings in the game code that deal with air density? Or maybe air temp, and humidity? If so, is it possible that they could be different values for each ammo type somehow? The drop on the graph is displayed in meters right? So -0.6 on the graph means a .6 meter drop at 300m right? Which turns out to be 23.62 inches drop at 300m. That's pretty close to real world numbers, good work |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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Last edited by Rico11b; 07-31-2008 at 12:51 AM..
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#20 |
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PR:BF2 Contributor
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I voted all or nothing, but I keep on changing my mind...
I'd have to try two builds, one with and one without to see which I prefer |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You did not bear the shame, You resisted, Sacrificing your life For freedom, justice and honor |
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| Tags |
| ballistcs, ballistics, tracers |
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