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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: out of these options what do you feel is best? | |||
| All or Nothing |
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112 | 26.60% |
| No tracers at all |
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50 | 11.88% |
| keep the tracer bug |
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233 | 55.34% |
| no ballistics |
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26 | 6.18% |
| Voters: 421. You may not vote on this poll | |||
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#141 |
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Forum Moderator
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One could counter that with simulated weapon sway. The bullet would still come out of the middle of the screen, but it should be possible to make the weapon sway anyway to confuse the player a bit. And its better than deviation because every second or so the aim rests in the middle of the screen for half a second, and shooting at this moment would make a good hit, but only if the target isnt expecting it.
Or at least thats what I'd imagine. Otherwise, maybe the lethality combined with suppression effect actually scares people and forces them to take cover. Maybe it is even possible to find a balanced way that combines deviation and ballistics. But before judging, it should simply be tested. I would imagine it could actually scare people. |
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#142 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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Officer, LMG, HMG, GPMG = every round smaller tracer
No tracers for standard rifles. yay |
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#143 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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^^No no no!
Its gonna suck if you cant see the enemy or friendly tracers for regular assault rifles. And insurgents will loose another advantage... |
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#144 |
![]() Join Date: May 2006
Posts: 914
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All "Standard" assault rifles have to have tracers. Simple as that!
AND just because they may include "REALISTIC BALLISTICS" does not mean there is no more deviation. ALL, repeat ALL rifles in real life have "DEVIATION". They just don't call it that "DEVIATION". It's called MOA (Minute Of Angle). So forget about getting uber plazma rifles cause that's not even close to being realistic. Even if the DEVs add this realistic ballistics, the weapons in game will still have some sort of built in deviation. As they should cause there is no such thing as a point and click rifle in the real world. The shooter still has to do his part no matter what rifle he is shouldering. Point and click head shotting is NOT realistic with assault rifles, so forget about it. R |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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#145 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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well the deviation of most rifles is rather small iirc is was around 5 moa or something like that. but like stated before, there will still be deviation but just less.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
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#146 |
![]() Join Date: Jan 2008
Posts: 2,839
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yea im bored crapless...You should give us somthing before the major stuff comes. One of the first things you could do is show off the senarios that you chose as poll options so we can see what the crack is.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#147 | ||
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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Quote:
Quote:
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#148 |
![]() Join Date: May 2006
Posts: 914
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Agreed right back at ya
But not while the shooter is moving or turning about. Deviation while moving and turning will need to be a bit higher than that to simulate the unsteadiness of moving while firing. Good marksmanship BEGINS with a steady and stable body position, NOT one that is in motion! Moving while firing should SUCK for medium and especially long range engagements. Very close ranges like CQB, not so much. And it SHOULD take 2 or 3 seconds for the shooter to re-acquire another steady and stable body position before "best" accuracy returns after he has moved his body. No real life person can hit the dirt and have super human UBER accuracy within 3 milliseconds. Hell takes longer than that just for your body to come to rest after slamming into the ground. Also true that once realistic ballistics are added, there will be an increase in the "sense" of skill to effectively use the rifles. Not so much about "skill" itself as it is about memorizing. Mostly thought it will just be memorizing the bullet drop for all the various distances, and knowing how much to hold over or under. Kinda like in real life. Holdover won't apply much if any to Designated Marksman/ Sniper rifles because those are usually "doped" for range and windage before the shot takes places. If time permitting of course |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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Last edited by Rico11b; 10-18-2008 at 03:08 PM..
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#149 | |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#150 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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They have no tracers, so you can be shot at with a PKM and you will have no idea where its coming from.
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