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View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

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Old 10-16-2008, 04:13 PM   #131
Rico11b

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
If we did keep the tracer bug it wouldnt effect firefights up to about 300m as the gun is zeroed at that range and it is just point and click.

Wait.... wait... wait...

So the tracers and ball ammo are the same (or almost the same) out to 300 meters??? Well, what the hell are you waiting for! Go ahead and include the realistic ballistics. Small arms firefights seldom take place at those distances. If you guys have the tracers working properly to 300 meters I say put it in and lets roll!


R


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This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
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Old 10-16-2008, 04:19 PM   #132
cyberzomby
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Default Re: Ballistcs or Tracers?

So your saying it would be just point and click up to 300 meteres. This would mean firefights will be like they where right? stop walking, sight in, click, kill.

No longer firefights that can last a couple of clips?
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Old 10-16-2008, 05:03 PM   #133
Waaah_Wah
Banned
Default Re: Ballistcs or Tracers?

No, it would be point and click AT 300 meters. If below that distance you would have to aim below, if beyond that distance you will have to aim above.
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Old 10-16-2008, 05:42 PM   #134
Feenan.

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Default Re: Ballistcs or Tracers?

It all sounds good to me, Do you guys have a lot left to do?


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Old 10-16-2008, 05:48 PM   #135
zangoo

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Default Re: Ballistcs or Tracers?

Well, we just need to finish all of the animations again and then edit the files with the calculated drag and mass values. if we were told it would be added we could get it done in like 2 weeks.


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Old 10-16-2008, 06:12 PM   #136
Psykogundam
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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
Well, we just need to finish all of the animations again and then edit the files with the calculated drag and mass values. if we were told it would be added we could get it done in like 2 weeks.
Reaper hit the nail on the head. Finish it anyways and the end product would be judged and valued. you gotta remember, this isnt going to be perfect on the first run. it needs to be tested immencly if it has even a hop in hell of getting into 850


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Old 10-16-2008, 06:23 PM   #137
Feenan.

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Default Re: Ballistcs or Tracers?

Depends on when 0.85 is coming really dosn't it. If Zangoo could get it done in 2 weeks then you guys would have quite a while to test it id imagine.


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Old 10-16-2008, 08:18 PM   #138
zangoo

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Default Re: Ballistcs or Tracers?

If a dev says they will setup a test with a large amount of people we should be able to get the files, the issue is mosquill is rather busy and he wont just do the animations unless he knows it has a big chance of getting in.


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Old 10-17-2008, 01:01 PM   #139
Rico11b

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Default Re: Ballistcs or Tracers?

Well hell, We've got an entire team of PR testers just looking for something to do Just get an R-Dev to say the word and, "away we go".


R


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This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
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Old 10-17-2008, 01:06 PM   #140
cyberzomby
Registered User

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Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Waaah_Wah View Post
No, it would be point and click AT 300 meters. If below that distance you would have to aim below, if beyond that distance you will have to aim above.
Yes but still. Aiming at the head and firing guarantee's a hit on his body if hes standing still. So you will get very short fire fights. And thats something the dev's didnt want. Im liking them as well.
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