|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: out of these options what do you feel is best? | |||
| All or Nothing |
|
112 | 26.60% |
| No tracers at all |
|
50 | 11.88% |
| keep the tracer bug |
|
233 | 55.34% |
| no ballistics |
|
26 | 6.18% |
| Voters: 421. You may not vote on this poll | |||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#121 |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
|
moar tracers! i'd love to have all rounds tracers on light machineguns and anything automatic above!
does anyone have a video what that would look like? looks great in my head ;P i'd like the assault rifles and small arms like that better without tracers. |
|
----
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ----"You are now the AK Jesus" / Expendable Grunt |
|
|
|
|
|
#122 |
|
Registered User
![]() Join Date: Apr 2007
Posts: 4,727
|
Keep in mind that altough it would look awesome! Its not realistic. It would look like your playing a star wars game :P
|
|
|
|
|
#123 |
|
PR Beta Testing Team Member
![]() Join Date: Nov 2007
Posts: 246
|
WHAT WAS THE FINAL APPLICATION IN .8?? I cant bring myself to read all 13 pages of this.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#124 |
|
Forum Moderator
![]() |
pff, 13 pages is nothing
Nothing happened in 0.8. |
|
|
|
|
#125 |
![]() Join Date: Jan 2008
Posts: 2,839
|
theres allways 0.850
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
#126 | |
|
PR Operations Management
![]() |
Quote:
Funny though, Armed Assault has all their rifles firing tracers every round. It just doesn't look that ridiculous since their not that noticeable. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
|
||
|
|
|
|
#127 |
![]() Join Date: May 2006
Posts: 914
|
Adding realistic ballistics all by it self would be a deviation overhaul. You are right though. It's ashamed all this cool stuff is being held back by that stupid hardcoded tracer issue. Man there just has to be away around it, I'm just not smart enough to find it
I do have a question. Is there any way to code the tracer bullets to "lose" mass as it is traveling downrange? That's what happens in real life. As the bullet travels downrange the glowing tracer element is burning away, thus maker the bullet lighter and lighter as it travels downrange. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
|
|
|
|
|
#128 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
|
From the bf2 code side of it, reducing mass overtime isnt possible and from my rather simple knowlage of bf2 python there is no way to edit a objects mass once it has been created in the gameworld.
Also in then end this wouldnt help reduce the tracer bug at all, infact it would increase it alot. If we did keep the tracer bug it wouldnt effect firefights up to about 300m as the gun is zeroed at that range and it is just point and click. But under those ranges there isnt much time for the tracer projectile to be effected by gravity, allowing it to keep a somewhat similar flight path to the normal projectile. Also the guns that would be shooting longer ranges like the m24, pkm and other lmg, hitting point targets wouldnt be a huge issue even then you would still have 3 good rounds for every 1 bad round, Making tracers more of a directional help instead of exactly where the rounds are landing. For snipers and marksman it wouldnt effect them at all as they do not fire tracer rounds for various reasons. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
|
|
|
|
|
#129 |
![]() Join Date: Jan 2008
Posts: 191
|
I say that we take out tracers and use this realistic deviation system until we can find a fix, Tracers help the enemy more than the person shooting. Half the time the reason I find where someone is shooting from is because I see where a tracer came from.
|
|
|
|
|
#130 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
|
if you took out tracers it would become very hard to learn where to shoot with the new ballistics as they are the only part that would allow you to see where your shots are hitting.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| ballistcs, ballistics, tracers |
| Thread Tools | |
| Display Modes | |
|
|