project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 10-12-2008, 04:40 AM   #121
hiberNative

hiberNative's Avatar
Default Re: Ballistcs or Tracers?

moar tracers! i'd love to have all rounds tracers on light machineguns and anything automatic above!
does anyone have a video what that would look like? looks great in my head ;P
i'd like the assault rifles and small arms like that better without tracers.

----
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

----"You are now the AK Jesus" / Expendable Grunt
hiberNative is offline
Old 10-12-2008, 10:40 AM   #122
cyberzomby
Registered User

cyberzomby's Avatar
Default Re: Ballistcs or Tracers?

Keep in mind that altough it would look awesome! Its not realistic. It would look like your playing a star wars game :P
cyberzomby is offline
Old 10-12-2008, 12:00 PM   #123
llPANCHOll
PR Beta Testing Team Member

llPANCHOll's Avatar
Default Re: Ballistcs or Tracers?

WHAT WAS THE FINAL APPLICATION IN .8?? I cant bring myself to read all 13 pages of this.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
llPANCHOll is offline
Old 10-12-2008, 12:16 PM   #124
[R-MOD]Spec
Forum Moderator

[R-MOD]Spec's Avatar
Default Re: Ballistcs or Tracers?

pff, 13 pages is nothing

Nothing happened in 0.8.
[R-MOD]Spec is offline
Old 10-12-2008, 12:52 PM   #125
Psykogundam
Project Reality Beta Tester

Psykogundam's Avatar
Default Re: Ballistcs or Tracers?

theres allways 0.850


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Psykogundam is offline
Old 10-13-2008, 06:03 AM   #126
[R-DEV]Jaymz
PR Operations Management
Supporting Member

[R-DEV]Jaymz's Avatar
Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Sadist_Cain View Post
I likes the idea of ballistics but im really not sure that saying "crazy 0.8 deviation" "and back to 0.7" is the right way to get your point across
Even though deviation in 0.85 is getting an overhaul. The implementation of realistic ballistics would require more finite accuracy either way as it would make shooting more difficult. It's a shame this is all being held back by those damn hardcoded tracers...

Funny though, Armed Assault has all their rifles firing tracers every round. It just doesn't look that ridiculous since their not that noticeable.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
[R-DEV]Jaymz is offline
Old 10-15-2008, 07:21 PM   #127
Rico11b

Rico11b's Avatar
Default Re: Ballistcs or Tracers?

Adding realistic ballistics all by it self would be a deviation overhaul. You are right though. It's ashamed all this cool stuff is being held back by that stupid hardcoded tracer issue. Man there just has to be away around it, I'm just not smart enough to find it

I do have a question. Is there any way to code the tracer bullets to "lose" mass as it is traveling downrange?
That's what happens in real life. As the bullet travels downrange the glowing tracer element is burning away, thus maker the bullet lighter and lighter as it travels downrange.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
Rico11b is offline
Old 10-15-2008, 10:22 PM   #128
zangoo

zangoo's Avatar
Default Re: Ballistcs or Tracers?

From the bf2 code side of it, reducing mass overtime isnt possible and from my rather simple knowlage of bf2 python there is no way to edit a objects mass once it has been created in the gameworld.

Also in then end this wouldnt help reduce the tracer bug at all, infact it would increase it alot.

If we did keep the tracer bug it wouldnt effect firefights up to about 300m as the gun is zeroed at that range and it is just point and click. But under those ranges there isnt much time for the tracer projectile to be effected by gravity, allowing it to keep a somewhat similar flight path to the normal projectile. Also the guns that would be shooting longer ranges like the m24, pkm and other lmg, hitting point targets wouldnt be a huge issue even then you would still have 3 good rounds for every 1 bad round, Making tracers more of a directional help instead of exactly where the rounds are landing.

For snipers and marksman it wouldnt effect them at all as they do not fire tracer rounds for various reasons.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[DM] member, We are now recruiting!
Xfire:Zangoo
zangoo is offline
Old 10-15-2008, 10:39 PM   #129
Zeppelin35

Zeppelin35's Avatar
Default Re: Ballistcs or Tracers?

I say that we take out tracers and use this realistic deviation system until we can find a fix, Tracers help the enemy more than the person shooting. Half the time the reason I find where someone is shooting from is because I see where a tracer came from.
Zeppelin35 is offline
Old 10-16-2008, 03:39 PM   #130
zangoo

zangoo's Avatar
Default Re: Ballistcs or Tracers?

if you took out tracers it would become very hard to learn where to shoot with the new ballistics as they are the only part that would allow you to see where your shots are hitting.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[DM] member, We are now recruiting!
Xfire:Zangoo
zangoo is offline
Closed Thread


Tags
ballistcs, ballistics, tracers
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:51 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.