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View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

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Old 09-23-2008, 05:18 PM   #111
Scot
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Default Re: Ballistcs or Tracers?

Tracers are hugely useful! Fire control orders such as 'watch my tracer' where the enemy are situated are used, and also the last couple of rounds are tracers IIRC to tell you when you are out ammo, so saying they have no use is silly.


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Old 09-30-2008, 07:13 AM   #112
Jonny

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Default Re: Ballistcs or Tracers?

Can someone lock this?

It needs testing after new animations are made for it, not discussion.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

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Old 09-30-2008, 02:29 PM   #113
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Default Re: Ballistcs or Tracers?

I just want to ask this one question. When is it likely these will be done?


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Biggest time killer :P

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Old 09-30-2008, 08:28 PM   #114
zangoo

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Default Re: Ballistcs or Tracers?

umm well, it wont really ever be done untill
A) We find a fix to the traer bug
B) devs trade realistic tracers for realistic ballistics
C) we do ballistics for some guns


about choice C
if we did this the gun that had ballistics Eg: snipers would be so bad compared to the other guns that no one would use them.


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Old 09-30-2008, 09:26 PM   #115
Rudd
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Default Re: Ballistcs or Tracers?

Sorry if this has been asked, is bullet drop the only thing that has been worked in? Is there any aspect of the more realistic ballistics that can be worked in without resulting in tracer bug, like bullet velocity or somthing?


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Old 09-30-2008, 09:52 PM   #116
zangoo

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Default Re: Ballistcs or Tracers?

you could work in gravity but time of flight is not possible without running into the tracer bug.


My 1 last pitch to the devs to forget tracers and put ballistics in....

From my tests with ballistics you wouldnt really need much deviation, More or less like 0.7 deviation as people can no longer just point and click they would need to adjust for bullet drop and flight time to hit the target, And if the tracer bug was left in you would need to learn not to trust your tracers making it even harder to just point and click. Creating longer firefights and allowing people to become better shots then their freinds by understanding the bullet drop for diffrent ranges. So in the end if ballistics was put in, My personal opinion would be that we could remove the crazy 0.8 deviation and go back to 0.7 deviation.



Also i think people should suggest ways they think could solve this bug, As i get alot of ideas about fixing/creating things from people suggesting possible solutions for problems in bf2, But just a idea.


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Old 09-30-2008, 10:03 PM   #117
WildBill1337

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Default Re: Ballistcs or Tracers?

ive been playing with the scoped assault rifles, and having those tracers fly at different speeds than normal bullets is really irritating. it screws me up sometimes when i try to lead targets. if im having the problem now, i dont know how ill fare with realistic bullet drop added.
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Old 09-30-2008, 10:14 PM   #118
Rudd
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Default Re: Ballistcs or Tracers?

perhaps you could make ur values less realistic until the point the bug is hidden, a little more realistic is better than nothing, especially after all the hard work you did


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Old 09-30-2008, 11:58 PM   #119
zangoo

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Default Re: Ballistcs or Tracers?

Currently the tracer bug wouldnt effect you unless you are shooting long range.

Say at 200m, m16 muzzle velocity is 940m/sec

lead = target velocity * (distance / projectile velocity)
Lead = 2.5m/sec * (200m / 940m/sec)
lead = 0.53m

Now say the target is moving at 2.5m/sec that is a 0.5m lead. There is more deviation then that, So currently the tracer bug doesnt effect shooting as deviation is larger.


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Old 10-11-2008, 07:03 PM   #120
Sadist_Cain
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Default Re: Ballistcs or Tracers?

I likes the idea of ballistics but im really not sure that saying "crazy 0.8 deviation" "and back to 0.7" is the right way to get your point across


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