|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: out of these options what do you feel is best? | |||
| All or Nothing |
|
112 | 26.60% |
| No tracers at all |
|
50 | 11.88% |
| keep the tracer bug |
|
233 | 55.34% |
| no ballistics |
|
26 | 6.18% |
| Voters: 421. You may not vote on this poll | |||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#91 | ||
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
|
Quote:
Quote:
Well the issue isnt how to make a tracer but how to get a interval for them. | ||
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
|||
|
|
|
|
#92 |
|
PR Operations Management
![]() |
One of two things really needs to happen before we can incorporate this into PR...
1. A way to make tracers use your ballistics or 2. A way to make intervals for new tracers |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
|
|
|
|
|
|
#93 | |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
|
Quote:
We have a way to make tracers use the ballistics but they dont have intervals. So unless someone gets 2 firearms to shoot at the same time with the same input and from the same object, The ballistics wont be in pr. Just a side note, Wouldnt it be more realistic to have ballistics with wrong tracer loads then having bullets that go 1km/sec Constant with realistic tracers? | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
||
|
|
|
|
#94 |
![]() |
Can you do both?
Change at will (with the keypad) |
|
|
|
|
#95 |
![]() Join Date: Jun 2007
Posts: 1,835
|
Did we test the very small all tracers route yet, if not why not. Seems alot more practical to do a small test then presume anything in text. If a server is needed maybe someone can volunteer one for zangoo to try this out some more please
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
#96 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
|
Me, Soalic and Crazyasian have created a range card for the m40a3, It uses the scope markings and has info for 200 - 1150m. We have tested this and it works very very well. We have made 2 versions for 4:3 monitors and widescreen monitors. This makes shooting snipers much more of a skill. If you would like to take part in these small tests please pm me and i will invite you.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
|
|
|
Last edited by zangoo; 08-05-2008 at 04:46 AM..
|
|
|
#97 |
|
PR Operations Management
![]() |
If a compromise were to be made I'd say,
Set all sniper and marksmen rifles to use the new ballistics system. Don't incorporate "true" ballistics to LMG's, HMG's or regular rifles. Instead, come up with better settings for what we have now (gravmod etcetc) to make them more relevant to the hardcoded tracer rounds. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
|
|
|
|
Last edited by [R-DEV]Jaymz; 08-05-2008 at 06:01 AM..
|
|
|
#98 |
|
PR:BF2 Developer
![]() |
But as long as there is noticeable drop, there is noticeable difference in drop between tracers and non-tracers. And implementing ballistics just for sniper rifles would be too unbalanced and stupid.
|
|
|
|
|
#99 |
|
PR Artwork Team
![]() |
Keep plugging away guys, I'm sure you'll get there....Have you looked into using an animated texture as an emitter to produce a tracer interval on normal speed bullets? So it only actually emits colour every so often...You might not get it to produce one in four, but it might help reduce the star wars effect enough for machine guns?
|
|
|
|
|
#100 | |
|
PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
|
|
|
![]() |
| Tags |
| ballistcs, ballistics, tracers |
| Thread Tools | |
| Display Modes | |
|
|